Hak Soo Kim Prodigy Infinity
Hak Soo Kim Prodigy Infinity is the Dark constructed list Hak Soo Kim posted on DeckTech.[1]
Deck info
- Player: Hak Soo Kim
- Published: 3 February 2001 (DeckTech)
- Published title: Prodigy Infinity
- Format: Premiere - Reflections II
- Side: Dark
- Starting Card: Set Your Course For Alderaan
- GEMP Importable deck: Download
- Strategy: A couple players asked for an updated version- just happens that R2 only makes this deck better...
Decklist
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Objective Character
Starship |
Location
Effect
Interrupt |
Original post
Prodigy Infinity
- Author: Hak Soo "MASTERofEVIL" Kim
- Published: February 3, 2001
- Rating: 4.5
- Description: A couple players asked for an updated version- just happens that R2 only makes this deck better...
Strategy
Dr. E is supposed to be Dr. E & Ponda Baba
Refer to Prodigy for a better understanding of how the deck works.
Reflection 2 makes this deck so much more effecient with the combo cards and the new kick @#$% aliens and droids. The deck got a lot tougher on the ground while still maintaining the flexibility of the Brangus engine and retrieval. One of the most flexible decks around- can beat EBO/Xwings by fighting in space (add in Virago if you are still scared) One game I think I deployed Bossk in Hound's Tooth on 3 consecutive turns while retrieving 2 every turn on top of that.
Card analysis seperate of original Prodigy of note
JP Lower Corridor is for superior force generation (13 for you by 3rd turn) and a great interior drain site away from Speeders and Patrol Craft. Always put the LC opposite of TJP- make the light side try to cross through the AC beatings.
Xizor is the man. Combo with Set for Stun to stomp on some smugglers.
Dengar in Punishing One is for XWings and sometimes the Falcon. Dengar and Bossk can easily take out 3 of 6 XWings in a battle. Always lose Dengar to attrition and retrieve back into hand using Brangus.
Ghhhk & TRWEU is too good. Stops run away ships and arconas. Always a must retrieve card using Brangus. Combined with Blast Door Controls, severely limits light side evasion capabilities. Almost forgot, it stops the Tantive which is the Zuckuss-killah.
Defensive Fire & Hutt Smooch is pretty much for the Smooch. Nothing more annoying than Boush chilling at the AC.
If you are playing this deck for the first time, make sure you read the original Prodigy notes *thoroughly* or you will get your teeth kicked in. Good luck.
Original card list
Objective (1)
Set Your Course For Alderaan
Locations (11)
Death Star
DS War Room
DS Docking Bay x3
Alderaan
Tatooine Jabba's Palace x3
JP Audience Chamber
JP Lower Corridor
Characters (17)
Mighty Jabba x2
Brangus Glee x2
Prince Xizor
Arica
Ephant Mon
Boelo
Gailid
Djas Puhr
Boba Fett with Blaster Rifle
Dengar with Blaster Carbine
Dr. Evasan
4-LOM with Concussion Rifle x2
IG-88 with Riot Gun
Guri
Starships (4)
Zuckuss in Mist Hunter
Fett in Slave I
Bossk in Hound's Tooth
Dengar in Punishing One
Interrupts (14)
None Shall Pass x2
Put All Sections on Alert x2
Twileck Advisor x2
Masterful Move
Imperial Barrier
Elis Helrot
Prepared Defenses
Control & Set For Stun
Evader & Monnok
Ghhhk & Those Rebels Won't Escape Us
Defensive Fire & Hutt Smooch
Effects (13)
Scum And Villany x2
Power of the Hutt
Hutt Influence
No Bargain
Secret Plans
First Strike
There Will Be Hell to Pay
Disarmed
Search and Destroy
Battle Order
Blast Door Controls
There is No Try & Oppressive Enforcement
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See also
Sources
- Prodigy Infinity, decktech.net
- Prodigy Infinity, stephenskilton.com
- Prodigy Infinity (GitHub Pages)
- Prodigy Infinity (Wayback of decktech.net)
References
- ↑ Prodigy Infinity, DeckTech (Hak Soo "MASTERofEVIL" Kim, 3 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.