Grand Admiral Thrawn (persona)
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Grand Admiral Thrawn is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 6 card pages of the Grand Admiral Thrawn persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Grand Admiral Thrawn
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Grand Admiral Thrawn | Reflections II: Expanding the Galaxy | Character | deploy 4, power 2, ability 4, forfeit 7, destiny 1 | First card of this persona | Adds 3 to power of any starship he pilots. When piloting a star destroyer in battle, adds one battle destiny. While no other admiral and no star cruiser on table, your Admiral's Order just placed in Used Pile from table, may be taken into hand instead. | |
| Grand Admiral Thrawn (V) | Virtual Set 14: Armed & Operational | Character | deploy 4, power 2, ability 4, forfeit 7, destiny 1 | game text differs | Adds 3 to power of anything he pilots. Your [Independent] starships are lost. Once per turn, if at a system of parsec > 6, may deploy a Dreadnaught here from under your Starting Effect. Once per turn, if opponent’s alien at same or related location, may peek at opponent’s hand. | |
| Grand Admiral Thrawn (V) | Virtual Block 4 | Character | deploy 4, power 2, ability 4, forfeit 7, destiny 1 | game text differs | Adds 3 to power of anything he pilots. Your [Independent Starship] starships are lost. During your turn, if at a system, may deploy a Dreadnaught here from Reserve Deck; reshuffle (or retrieve a Dreadnaught). Once per turn, if opponent's alien at same or related location, may peek at opponent's hand. | |
| Grand Admiral Thrawn (V) | Virtual Set 7 | Character | deploy 4, power 4, ability 4, forfeit 7, destiny 1 | power 2 → 4; game text differs | Adds 3 to power of anything he pilots. if a Rebel just moved from here, your Imperials present may follow that character (using landspeed). While at a battleground site, functions as a general and game text of Admiral's Orders is canceled. | |
| Grand Admiral Thrawn (V) (AI) | Virtual Set 7 | Character | deploy 4, power 4, ability 4, forfeit 7, destiny 1 | Same title, stats and text (reprint or new image) | Adds 3 to power of anything he pilots. if a Rebel just moved from here, your Imperials present may follow that character (using landspeed). While at a battleground site, functions as a general and game text of Admiral's Orders is canceled. |
Mitth'raw'nuruodo
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Mitth'raw'nuruodo | Virtual Set 11 | Character | deploy 3, power 3, ability 3, forfeit 6, destiny 2 | New title; deploy 4 → 3; power 4 → 3; ability 4 → 3; forfeit 7 → 6; destiny 1 → 2; game text differs | Adds 3 to power of anything he pilots. Once per turn, may target a related location; opponent loses 1 Force the next time they move to that location this turn. May lose 1 Force to cancel a just-drawn weapon destiny targeting a starship he is piloting. Thrawn's game text may not be canceled. |
See also
References
- ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive