Eject! Eject! (PC Errata)
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PC Errata — File:SWCCG 2023 AdvancedRulebook.pdf Appendix A. Holotable face. Printed: Eject! Eject! (Original). Bare: Eject! Eject!.
| Title | Eject! Eject! (PC Errata) |
|---|---|
| Side | Light |
| Type | Effect |
| Set | A New Hope |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| card_uid | 2_32 |
| Version | PC Errata (AR 2023 Appendix A) |
| Printings | Eject! Eject! (Original) — printed Decipher face PC Errata — this page ( |
Eject! Eject! (PC Errata) is a Light Effect from A New Hope.
Card Text
Use 1 Force to target a starfighter having one or more permanent pilots. Draw destiny. If destiny > 2, deploy on starfighter to remove all permanent pilots (otherwise, Effect is lost). May add one pilot for each permanent pilot removed. (Immune to Alter.)
Lore
The Guiderhouser ejection seat has saved many pilots from their exploding starships. However, system malfunctions have sometimes caused spontaneous ejection.
Notes
- Players Committee File:SWCCG 2023 AdvancedRulebook.pdf Appendix A. Side-by-side: Errata — PC Errata.
Rulings
- If this card removes a unique permanent pilot, that persona's uniqueness still applies (e.g. if played on Gold Leader In Gold 1, the character Dutch still cannot be deployed).[1]
- An unpiloted starship cannot use its game text (e.g. Zuckuss In Mist Hunter cannot use the total battle destiny reset text), but once the starship is piloted again, the starship's game text becomes usable again (except text that specifically says it comes from the removed permanent pilot).
Pulled by
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Eject! Eject!, A New Hope, C2