Eject! Eject! (PC Errata)

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PC Errata — File:SWCCG 2023 AdvancedRulebook.pdf Appendix A. Holotable face. Printed: Eject! Eject!. Bare: Eject! Eject!.
















Info
TitleEject! Eject! (PC Errata)
SideLight
TypeEffect
SetA New Hope
PublisherPlayers Committee
EraDecipher era
RarityC2
UniquenessUnrestricted
Destiny4
GEMP ID2_32
VersionsDecipher — Eject! Eject! (2_32o)
Decipher (Revised) — Eject! Eject! (Revised) (52_32)
Decipher (Japanese) — Eject! Eject! (Japanese) (1302_32o), A New Hope (Japanese), September 1997
PC Errata — this page (2_32)
Virtual Original — Eject! Eject! (V) (Virtual Set 3: Revolution) (1103_8)
Virtual Legacy — Eject! Eject! & Imperial Atrocity (V) (1240_81o)
Virtual Legacy Errata — Eject! Eject! (V) (1240_81)

Eject! Eject! (PC Errata) is a Light Effect from A New Hope.

Card Text

Use 1 Force to target a starfighter having one or more permanent pilots. Draw destiny. If destiny > 2, deploy on starfighter to remove all permanent pilots (otherwise, Effect is lost). May add one pilot for each permanent pilot removed. (Immune to Alter.)

Lore

The Guiderhouser ejection seat has saved many pilots from their exploding starships. However, system malfunctions have sometimes caused spontaneous ejection.


Notes

Rulings

  • If this card removes a unique permanent pilot, that persona's uniqueness still applies (e.g. if played on Gold Leader In Gold 1, the character Dutch still cannot be deployed).[1]
  • An unpiloted starship cannot use its game text (e.g. Zuckuss In Mist Hunter cannot use the total battle destiny reset text), but once the starship is piloted again, the starship's game text becomes usable again (except text that specifically says it comes from the removed permanent pilot).

Pulled by

Counterpart

See Also

Sources

References

  1. ↑ Scomp: Eject! Eject!; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive