Eject! Eject!
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Printed Decipher text (archive face). PC Errata (AR 2023 Appendix A): Eject! Eject! (PC Errata).
| Title | Eject! Eject! |
|---|---|
| Side | Light |
| Type | Effect |
| Set | A New Hope |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 2_32o |
| Versions | Decipher — this page (2_32o)Decipher (Japanese) — Eject! Eject! (Japanese) ( 1302_32o), A New Hope (Japanese), September 1997PC Errata — Eject! Eject! (PC Errata) ( 2_32)Virtual Original — Eject! Eject! (V) (Virtual Set 3: Revolution) ( 1103_8)Virtual Legacy — Eject! Eject! & Imperial Atrocity (V) ( 1240_81o)Virtual Legacy Errata — Eject! Eject! (V) ( 1240_81) |
Eject! Eject! is a Light Effect from A New Hope.
Card Text
Use 1 Force to attempt to eliminate a starfighter's permanent pilot. Draw destiny. If destiny > 2, deploy on starfighter to remove permanent pilot. May now add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed. (Immune to Alter.)
Lore
The Guidenhouser ejection seat has saved many pilots from their exploding starships. However, system malfunctions have sometimes caused spontaneous ejection.
Rulings
- If this card removes a unique permanent pilot, that persona's uniqueness still applies (e.g. if played on Gold Leader In Gold 1, the character Dutch still cannot be deployed).[1]
- An unpiloted starship cannot use its game text (e.g. Zuckuss In Mist Hunter cannot use the total battle destiny reset text), but once the starship is piloted again, the starship's game text becomes usable again (except text that specifically says it comes from the removed permanent pilot).
Pulled by
Counterpart
Sources
- Eject! Eject!, Decipher (archived 12 June 2002).
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Eject! Eject!, A New Hope, C2
References
- ↑ Scomp: Eject! Eject!; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive