Dan Grover Disco Lando's Deal-O-Rama
Dan Grover Disco Lando's Deal-O-Rama is the Dark constructed list Dan Grover posted on DeckTech.[1]
Deck info
- Player: Dan Grover
- Published: 2 October 2000 (DeckTech)
- Published title: Disco Lando's Deal-O-Rama
- Format: Premiere - Death Star II
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- Starting Interrupt: Prepared Defenses
- GEMP Importable deck: Download
- Strategy: Dark Deal with a heavy shot of Cloud City Sabacc. Fun and safe for the whole family.
Decklist
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Objective Character
Creature
Weapon Starship |
Vehicle
Location
Effect
Interrupt
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Original post
Disco Lando's Deal-O-Rama
- Author: Dan "Static-X" Grover
- Published: October 2, 2000
- Rating: 3.5
- Description: Dark Deal with a heavy shot of Cloud City Sabacc. Fun and safe for the whole family.
Strategy
Okay, now for the fun stuff. This deck is all about gambling. You can take your time setting up Dark Deal, all the while gambling with Sabacc. Get Lando and Lobot out at the casino ASAP (Lobot should be no problem, because you can pull him with A Real Hero), preferably aboard one of the AT-AT's to protect them from weapons fire. Keep your opponent away with A Real Hero (lets your Lando add 2 () battle destinies in ANY battle), and keep retrieving force. Try to get R2-Q2 on the AT-AT as well- during your draw phase, scan the top three cards of your deck so you know how your gambling will go It's legalized cheating (Question for you smart people out there Can R2-Q2's ability be used more than once? It doesn't say "Once per turn" on the card.) Basically, you can set up Dark Deal at your own pace, then pound the snt out of your opponent.
Now, this is just a preliminary deck, and I have a few dilemmas. Most importantly, should I instead start with Any Methods Necessary? It will let me start with a bounty hunter and ship, but more importantly, it lets me get the prison right away, which means first turn Disco Lando if I don't get him in my hand, plus it gives him a place to hide for a while. This is most important against decks that get him on the first turn with Strike Planning, but should I do this. Please let me know what you think. Anyway, thanks for your time. And remember, KEEP DISCO EVIL.
Original card list
OBJECTIVE (1)
TDIGWATT/PIDAIAF {S}
LOCATIONS (7)
Cloud City Casino {S}
Bespin
Bespin Cloud City
Cloud City Downtown Plaza
Cloud City Port Town District
Cloud City East Landng Platform
Cloud City West Gallery
CHARACTERS (16)
3x Disco Lando Calrissian
2x Lobot
Lord Vader
Darth Vader DLOTS
Emperor Palpatine
Mara Jade
Sim Aloo
Janus Greejatus
Grand Moff Tarkin
Salacious Crumb
4-LOM with Concussion Rifle
2x R2-Q2
CREATURES (1)
Bubo
STARSHIPS (5)
Executor
Chimaera
Boba Fett In Slave 1
Bossk in Hound's Tooth
Zuckuss in MIst Hunter
VEHICLES (2)
Blizzard 2
Tempest 1
WEAPONS (2)
Vader's Lightsaber
Mara's Lightsaber
EFFECTS (11)
Oppressive Enfrocement {S}
Imperial Arrest Order {S}
Crush The Rebellion {S}
Secret Plans {S}
2x Dark Deal
Cloud City Occupation
Reactor Terminal
Battle Order
Lateral Damage
Search And Destroy
INTERRUPTS (15)
Prepared Defenses {S}
5x Cloud City Sabacc
3x A Real Hero
2x Imperial Barrier
Ommni Box
Masterful Move
Twi'Lek Advisor
Limited Resources
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See also
Sources
- Disco Lando's Deal-O-Rama, decktech.net
- Disco Lando's Deal-O-Rama, stephenskilton.com
- Disco Lando's Deal-O-Rama (GitHub Pages)
- Disco Lando's Deal-O-Rama (Wayback of decktech.net)
References
- ↑ Disco Lando's Deal-O-Rama, DeckTech (Dan "Static-X" Grover, 2 October 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.