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Carl Mike Hardy Yavin Buster

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Carl Mike Hardy Yavin Buster is a Dark constructed list published on Red 32's Star Wars CCG Site as Yavin Buster. Carl Mike Hardy posted it on 15 June 2000.

Deck info[edit]

Decklist[edit]

Objective

Character

Creature

Starship

Vehicle

Location

Effect

Interrupt

Strategy[edit]

The focus of this deck is to counter a very popular strategy that is really touch to play against, if you aren't prepared for it. That deck strategy is Yavin 4 Thorne Mains... The idea for the Light is to start with the Throne Room (thus, starting the game), then proceed to choke you out by denying you Force (by not deploying Force rich site for you and Revolving all of the site you deploy). First off, you want to start with Yavin 4 as per the instruction of Imperial Occupation. Next grab the Swamp and the Jungle. Since Light Side goes first, he must deploy his location first. Then you deploy yours. This way you can convert his swamp before he has a chance to pull out his Nudj's. To add insult to injury, you can fish for your Bubo to eat any Nudj's he foolishly deploys. Proceed with the Occpation of Yavin. Use the Tempest Scouts to their fullest advantage. Leaving behind enough Force to react if necessary. Go for Imperial Decree first. This will stop any heavy draining and suspend Revolution. This will allow you to get the Force generation sites (Med Chamber, Warroom and Cave) and establish your dominance on Yavin. Once you get Zuckuss in Myst Hunter or Boba in Slave 1, go for the Rebel Base Occupation to close the deal. Be ready to go to Hoth with your walkers if your opponent hits you with A New Secret Base. Don't go with just Vader and a group of scubs... They'll get Ice Stormed. No lightsabers in this deck? Well, although I do have Failure At The Cave, I'm not counting on it if I run into a Trainer deck. I prefere to let Imperial Decree slow down the Light Side and Rebel Base Occupation finish him off. The Imperial Barriers prevent a serious beatdown, but, don't depend on them... Reacting is the key to keeping you safe from a beatdown. IAO keeps the Light from surprising you with a teleporting hit squad. Enjoy it and see how it works for you!

See also[edit]

Sources[edit]


References