Alter & Collateral Damage
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| Title | Alter & Collateral Damage |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Reflections II: Expanding the Galaxy |
| Rarity | PM |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| Icons | Reflections 2 |
| card_uid | 10_30 |
| Version | printed |
| Printings | Reflections II: Expanding the Galaxy — this page |
Alter & Collateral Damage is a Dark Interrupt (Used or Lost Interrupt) from Reflections II: Expanding the Galaxy.
Card Text
USED: Target your highest-ability character and one Effect. Draw Destiny. If destiny < ability of target character, cancel target Effect. LOST: If a battle was just initiated at a site where opponent has at least two characters and one weapon, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.
Lore
Rulings
- Cannot cancel an Immediate Effect, Mobile Effect, Political Effect, Starting Effect, or Utinni Effect.[1]
- Can be played as a top-level action.
- Can be played as a response to the attempted deployment of an Effect. If successful, the target has no result.
- A successful draw on either function causes Force loss to Do, Or Do Not or There Is No Try.
Canceled by
- Control
- Control & Tunnel Vision
- Control (EP1)
- Sense
- Sense (EP1)
Cancels
- One Effect
Counterpart
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Alter & Collateral Damage, Reflections II: Expanding the Galaxy, PM
References