Alter & Collateral Damage (V)

From SWCCG Wiki
Jump to navigation Jump to search

Players Committee / Virtual — not a Decipher card.














Info
TitleAlter & Collateral Damage (V)
SideDark
TypeInterrupt — Used or Lost Interrupt
SetVirtual Set 14
PublisherPlayers Committee
EraVirtual Modern
RarityPM
UniquenessUnrestricted
Destiny4
GEMP ID214_1
VersionsDecipher — Alter & Collateral Damage (10_30)
Virtual Modern — this page (214_1)
Printed title stripAlter & Collateral Damage
Copyright line© 2000 LUCASFILM LTD. & TM. TM, ® & © 2000 DECIPHER INC.
For the Decipher card, see Alter & Collateral Damage.

Alter & Collateral Damage (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 14.

Card Text

This Interrupt is immune to opponent's Objective and does not cause you to lose Force to Do, Or Do Not. USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled. OR If a battle was just initiated at a site where opponent has four or more characters, draw destiny. If destiny < number of opponent's characters at that site, opponent chooses one to be lost.



Rulings

  • Cannot cancel an Immediate Effect, Mobile Effect, or Starting Effect.[1]
  • Can be played as a top-level action.
  • Can be played as a response to the attempted deployment of an Effect, Political Effect, or Utinni Effect. If successful, the target has no result.
  • 'Immune to opponent's Objective' only works while initiating/playing it.
  • It is protected from (for example) both sides of Mind What You Have Learned.
  • It is not protected from (for example) Sanity And Compassion.

Canceled by

Cancels

  • One Effect

Sources

References

  1. ↑ Scomp Link Access: Alter & Collateral Damage (V), scomp.starwarsccg.org. Preserved copy: Internet Archive.