2005 New York State Championship Scott Lingrell DS Bespin: Cloud City

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2005 New York State Championship Scott Lingrell DS Bespin: Cloud City was the Dark Side constructed list played by Scott Lingrell at 2005 New York State Championship, finishing 1st; the list below is as posted on DeckTech by Scott "CRingwell" Lingrell (2005-07-13).[1]

Deck info

Decklist

Character

Effect

Interrupt

Admiral's Order

Location

Starship

Defensive Shield

Original post

NY States Winning DS

  • Author: Scott "CRingwell" Lingrell
  • Published: July 13, 2005
  • Rating: 4.7
  • Description: My updated version of my Cloud City weather vane deck I ran at NY States.

Strategy

The Dark Deck I used to take first place after 6 games at the NY states.

This deck is still amazing. I like it over the Cloud City Combat Readiness deck for a number of reasons (my personal reasons - the decks are obviously good)

- my decks are normally reactive and I just dont like giving the opponent force with Drop! and I dont like have the Big E waiting for a beatdown (granted its tough). Plus it gives up too much force. I like playing this deck similar to Throne Room.

Turn 1:

First action - pull Wakeelmui

Second Action (if they do not pull Dont Do That Again) Ditch the effect for Security Precautions

Play as normal.

So after turn 1 you are now guarenteed to get 7 force a turn if you never got force from your deck or from the opponent.

This is a good start in guarenteed force generation without having a ton of cards on the table early because of an objective.

Some card by card choices.

Combat Response - I chose this because having Bossk with Super Fett on Hounds Tooth and Vader/Zuckuss/4 Lom on Mist Hunter means you own 2 locations with ease.

The power of the BH ships (V) are immense, especially since they will both be immune to weapons (Vader and Mist Hunter subract -6 from weapon and battle destiny which is amazing.)

Especially Dengar adding in versus WYS(V) it gives you a bit more power.

Wampa Cave

Dagobah Cave

Desert Landing Site

Flagship Bridge

With the locations, they all can be pulled with Dark Times or WMAOP except for the Landing Site which is critical to getting Free Mauls mid/late game with Elis (also Firepower)

In addition the Dago: Cave is always good for causing Yoda some problems.

Darth Vader (V) x2 - He makes the deck work. Subtracting -3 from a destiny draw during battle is amazing, especially on the Mist Hunter, affecting Weapons, Battle Destiny, etc.

Black Fleet Sun - I think everyone realizes the power of the card by now. Its good.

Sense / Uncertain Is The Future x3 - This is good versus anything that has a lot of pulled/important cards in players hands. Eg - MBO, RST, TRM, etc.

Unsalvageable x2 - This card wins games against HB and WYS. Combined with Set For Stun you can wreak havoc with the opponent.

Effects (7)

Presence of the Force x2 - Allows me to make any location a BG or add onto my force generation.

Other decks like HB, WYS, QMC, etc are pretty easy to beat because you take them over in space, doing a lot of drains and hit and run on the ground, allowing them no where to hide.

MBO can be an issue too but make sure you use Sense/Recoil when you get them and take over the system and thier sites as early as possible. You definately want to do as much damage as possible quickly.

The new WYS is tricky but you basically go after them and own the system with everything you can. You double thier activation (if not more) so your stuff can deploy just as quick (with the +3 and +2 from goo).

Either way, you normally activate around 15 by turn 3 or 4 which is a bit obsurd actually.

Have fun.

Original card list

As posted on DeckTech
Starting (6) Drop! (V) Bespin: Cloud City Prepared Defenses Weather Vane (V) Mob Pts/ You Cannot Hide Forever Combat Response Locations (5) Wampa Cave Dagobah Cave Desert Landing Site Flagship Bridge Wakeelmui Characters (17) 4 Lom with Gun x2 Dengar (V) DS-61-2 Dr E / Ponda x2 EPP Maul x3 Darth Vader (V) x2 Boba Fett, BH x2 The Emperor (V) Zuckuss (V) x2 Bossk (V) Ships (6) Mauls Sith Infiltrator x2 Mist Hunter (V) Hounds Tooth (V) Punishing One (V) Black 2 (V) AO (2) Black Fleet Sun x2 Interrupts (17) Elis Sense / Uncertain Is The Future x3 A Dark Time For The Rebellion (V) x2 Alter / Collateral Damage We Must Accellerate x2 Control / SFS x2 Maul Strikes I Have You Now x2 Unsalvageable x2 Look Sir, Droids Effects (7) Presence of the Force x2 Security Precautions No Escape After Her! Lateral Damage Ability, Ability, Ability (V) Shields Come Here You Big Coward A Useless Gesture Fanfare We'll Let Fate-a Decide, Huh? Secret Plans Oppressive Enforcement Firepower (V) Allegations of Corruption Battle Order Code Clearance Lack of Faith Disturbing (V)

See also

Sources

References