2003 MegaCon Lee Edwards DS Set Your Course For Alderaan

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2003 MegaCon Lee Edwards DS Set Your Course For Alderaan was the Dark Side constructed list played by Lee Edwards at 2003 MegaCon, finishing 3rd; the list below is as posted on DeckTech by Lee "Terron" Edwards (2003-03-03).[1]

Deck info

Decklist

Objective

Character

Effect

Interrupt

Admiral's Order

Location

Starship

Defensive Shield

Original post

SYCF(A)UCK MegaCon Undefeated 3rd Place

  • Author: Lee "Terron" Edwards
  • Published: March 3, 2003
  • Rating: 4.82
  • Description: SYCFA Fear. Direct damage, high drains and big nasty ships with sharp pointy teeth.

Strategy

----UPDATE----

I suppose I didn't really cover card choices, but here's a few that reviwers have questioned.

Blast Door Controls is very necessary. In this deck you overpower your opponent by so much (esp. with Lat Damage and/or Guri/Imp Command) that you can't afford to have your beatdown avoided by a Barrier. Breached Defenses is a waste, because Barrier accomplishes the same thing. I like to battle the Falcon, because it sucks when it draws 1 destiny. I lose a pilot, you lose 15 force.

Low parsec systems:

Yes it's ncie to drain for 2 at Endor and the like, but a few problems. 1) So many decks play Strike Planning now that playing Endor is like giving your opponent a Twix (YOU GENERATE NO FORCE THERE!). 2) It isn't lazy to play low parsecs, it is smart. I would rather draw 6 cards than use 6 force to move my system to parsec 6 so that I can deal damage at Endor. Not to mention the fact that it takes 6 turns to do so. This deck is supposed to be setup by turn 4-5, so you're prolonging your damage. very unwise. Trust me on this.

Anti-SAC:

SAC slows the deck but I've never lost to an Alter. Always use Opressive and then track your FWKTIL and draw it back. Make sure to catch the Alter or use TINT to make it dead. Catching is better, because they won't retrieve it.

Character:Ship Ratio:

If there weren't enough ships, I would know it. I've played so many games with this deck. You get Executor in your hand always with Mob Pts, and it is always enough to keep you on the board until you draw other ships. Pilots are cheaper and more expendible, and 2 of them together can knock an EPP off the Death Star and take no damage. Late game, 1 can be used to control Coruscant DB for Decree. If you don't like the ratio, I'd suggest taking out Evax or Lennox for a non-unique ICSD or two, but I won't, and I'll still win, because I work well with this ratio. This isn't vastly important, and really depends on your playing style. But I would say not to play less than the 5 Admirals or less than 5 "scrub" pilots. You don't ever want to lsoe Admirals, so they need protection. Space Vader also makes nice protection by reducing destinies by 3 (not to mention immunity

Original card list

As posted on DeckTech
Starting Stuff (9): Fear Is My Ally Set Your Course For Alderaan/I've Never Seen This Side of the Objective Before Alderaan Death Star Death Star DB Prep Defenses Mob Pts IAO/Secret Plans Imperial Decree Locations (6): Death Star War Room Coruscant DB Kiffex Carida Nal Hutta Rendili Characters(20): Grand Admiral Thrawn Admiral Motti (Not V!) Admiral Piett Admiral Chiraneau Admiral Ozzel Commander Praji (V) Captain Lennox (V) Captain Godhert Officer Evax DS-61-2 DS-61-3 Commander Merrejk Guri Darth Vader (V) x2 Emperor Palpatine x2 Arica Keder the Black U-3PO Starships(11): Executor Chimaera Devastator Avenger Dominator Imperial Class Star Destroyer x4 Zuckuss in Mist Hunter Degar in Punihsing One Interrupts(7): Imperial Command x4 Imperial Barrier x2 We Must Accelerate Our Plans AO(1): We're In Attack Position Now Effects(6): Fear Will Keep Them In Line x2 Lateral Damage x2 Blast Door Controls First Strike 10 Shields: Must include: -Come Here You Big Coward -Battle Order -There Is No Try -Opressive Enforcement -Allegations of Corruption Recommend: -Do They Have Code Clearance? -A Useless Gesture -Reactor Terminal (V) -Leave Them to Me -Resistance Note: If you think SAC is a bigger threat than force drain bonuses, start TINT/OE, put Imp Decree in the general effects section and take out Captain Lennox or Officer Evax. I use Decree because so many LS decks rely on drain bonuses and just pop the Oppressive Shield vs anything that may use SAC. You can then assess whether TINT is worth a shield space or if you want to grab Alter with Allegations.

See also

Sources

References