Zuckuss (persona)
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Zuckuss is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 9 card pages of the Zuckuss persona fall under 4 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Zuckuss
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Zuckuss Decipher final (Glossary Version 2.0) |
Dagobah | Character | deploy 4, power 2, ability 4, forfeit 3, destiny 1 | First card of this persona | Adds 2 to power of any starship he pilots. May move for free as a 'react.' Once during each battle, may use 1 Force to cause one alien of ability < 3 at same site to be forfeit = 0 for remainder of turn. Immune to attrition < 3. | |
| Zuckuss (Errata) errata (Decipher Glossary Version 2.0) |
Dagobah | Character | deploy 4, power 2, ability 4, forfeit 3, destiny 1 | Errata: game text differs | Adds 2 to power of anything he pilots. May move for free as a ‘react.’ Once during each battle, may use 1 Force to cause one alien of ability < 3 at same site to be forfeit = 0 for remainder of turn. Immune to attrition < 3. | |
| Zuckuss (V) | Virtual Set 7: Shadows Of The Empire | Character | deploy 3, power 2, ability 4, forfeit 4, destiny 1 | deploy 4 → 3; forfeit 3 → 4; game text differs | Adds 2 to power of anything he pilots. Mist Hunter is maneuver +1. Your Black Sun agents at same and related sites may not have their forfeit reduced. Once per game, may deploy non-Permanent Weapon 4-LOM here from Reserve Deck; reshuffle. Immune to attrition < 3. | |
| Zuckuss (V) | Virtual Block 2 | Character | deploy 3, power 2, ability 4, forfeit 4, destiny 1 | game text differs | Adds 2 to power of anything he pilots. Mist Hunter is maneuver +1. Your Black Sun agents at same and related sites may not have their forfeit reduced. Once per game, may deploy non-[Permanent Weapon] 4-LOM here from Reserve Deck; reshuffle. Immune to attrition < 3. | |
| Zuckuss (V) | Virtual Set 20 | Character | deploy 3, power 3, ability 4, forfeit 4, destiny 1 | power 2 → 3; game text differs | Adds 2 to power of anything he pilots. If present (or piloting an [Independent] starship) during battle, may make a just drawn destiny = the printed destiny of the top card of opponent's Lost Pile. Immune to attrition < 2 + the number of weapon destiny draws that were completed this battle. |
Zuckuss In Mist Hunter
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Zuckuss In Mist Hunter | Enhanced Jabba's Palace | Starship | deploy 6, power 2, forfeit 5, destiny 1 | New title; deploy 3 → 6; power 3 → 2; forfeit 4 → 5; game text differs | May add 1 pilot and 3 passengers. Permanent pilot is •Zuckuss, who provides ability of 4 and adds 2 to power. Unless opponent has total ability > 6 piloting here, opponent's total battle destiny here = zero. | |
| Zuckuss In Mist Hunter (PC Errata) PC Errata (AR 2023 Appendix A) |
Enhanced Jabba's Palace | Starship | deploy 6, power 2, forfeit 5, destiny 1 | Errata: game text differs | May add 1 pilot and 3 passengers. Permanent pilot is *Zuckuss, who provides ability of 4 and adds 2 to power. Unless opponent has ability > 6 piloting here, reset opponent's total battle destiny here to 0. |
Zuckuss And 4-LOM In Mist Hunter
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Zuckuss And 4-LOM In Mist Hunter | Virtual Set 21 | Starship | deploy 5, power 5, forfeit 7, destiny 2 | New title; deploy 6 → 5; power 2 → 5; forfeit 5 → 7; destiny 1 → 2; game text differs | May add 1 pilot. Permanent pilots are •Zuckuss, who provides ability of 4, and •4-LOM. Players may not add power destinies or draw more than one battle destiny here. Immune to attrition < 5. |
Zuckuss With Snare Rifle
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Zuckuss With Snare Rifle | Virtual Set 23 | Character | deploy 4, power 2, ability 4, forfeit 4, destiny 1 | New title; deploy 5 → 4; power 5 → 2; forfeit 7 → 4; destiny 2 → 1; game text differs | Adds 2 to power of anything he pilots. Once per game, may peek at top card of any Reserve Deck. Permanent weapon is •Zuckuss' Snare Rifle (may target a character for free; draw destiny; target excluded from battle if destiny +1 > target's power). |
See also
References
- ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive