Virtual Set 7: Shadows Of The Empire

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The 2004 Players Committee set, numbered before the 2009 reorganisation (code OVS7). For the post-2014 set numbered 7 see Virtual Set 7.
Virtual Set 7: Shadows Of The Empire
Set symbol
Code OVS7 · GEMP set 1107
Publisher Star Wars CCG Players Committee
Era Virtual Original (2002–2009)
Released 16 July 2004[1]
Official text 4 December 2006[2]
Cards 22 (11 Light, 11 Dark)

Virtual Set 7: Shadows Of The Empire is the seventh of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 22 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. The Committee released it on 16 July 2004.[1] In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[2]

The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.

Cards

Light Side

# Set Slip Remaster Card Type Game text
01 Chewbacca, Protector (V) Rebel Deploys free to Coruscant and is a spy while there. During your deploy phase, may deploy one Boushh or Vibro-Ax (on Chewie) from Reserve Deck; reshuffle. While with Leia, her game text may not be canceled and, once per turn, may take the bottom card of Force Pile into hand.
02 Dash Rendar (V) Alien Adds 3 to power of anything he pilots. While piloting alone (or at same location as opponent’s AT-AT or Imperial), draws one battle destiny if unable to otherwise and opponent draws no more than one battle destiny here. Dash is a matching pilot for any unique (•) Rogue speeder.
03 Gambler's Luck (V) Lost Interrupt During opponent’s control phase, if your gambler on table, use 1 Force. Both players draw three destiny. Winner (higher total destiny) may target one opponent’s character with a printed power matching one of the winner’s destiny draws. Target is lost.
04 Impressive, Most Impressive (V) Lost Interrupt Cancel All Too Easy, Stunning Leader (where your Jedi participating), Imperial Barrier (targeting your Jedi), or You Are Beaten (except when canceling Uncontrollable Fury). (Immune to Sense.) OR Once per game, if opponent just initiated a battle, you may take the first weapons segment action.
05 Ke Chu Ke Kukuta? (V) Used Interrupt If you have an information broker on table, draw destiny. If destiny > the number of opponent’s characters on table, may use 1 Force to take any one card into hand from Reserve Deck; reshuffle.
06 LE-BO2D9 (Leebo) (V) Droid May be battled. If with Dash Rendar, adds one destiny to attrition only. Once per turn, if at a battleground, you may peek at the top card of opponent’s Reserve Deck; may place that card on top of opponent’s Used Pile.
07 Mercenary Armor (V) Device Deploy on your alien without armor or a Rebel. This character is a spy, has armor = 4, and its immunity to attrition is +2. While opponent has a Black Sun agent, gangster, smuggler, spy, or thief on table, your destiny draws are +1. Once per turn, may take Undercover into hand from Reserve Deck; reshuffle.
08 Smuggler's Blues (V) Effect Deploy on table. Opponent may not cancel or modify Force drains at any battleground where you have two musicians or two smugglers (or one of each). Once per turn, may take Han’s Back, Han’s Dice, Solo Han, Special Modifications, or Stay Sharp into hand from Reserve Deck; reshuffle!.
09 Tantive IV (V) Capital May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one [Light Side Force] and one [Dark Side Force] at same Dark Side system. [Ship-docking]
10 Tawss Khaa (V) Alien While at a battleground planet site, your Force drains and Force drain bonuses here and at same site as Sergeant Doallyn may not be canceled. Immune to attrition < 3.
11 Uh-oh! (V) Effect Deploy on table. During your deploy phase, may deploy one Clak’dor VII, Neb Dulo, or a musician from Reserve Deck; reshuffle. While you control Clak’dor VII, your musicians are power and forfeit +2. During your control phase, may retrieve 1 Force for each battleground site you control with a musician. (Immune to Alter.)

Dark Side

# Set Slip Remaster Card Type Game text
12 Bane Malar (V) Alien Blaster Rifle is a matching weapon for Bane. While at a battleground planet site, your Force drains and Force drain bonuses here and at same site as Ree-Yees may not be canceled. Immune to attrition < 3.
13 Brief Loss Of Control (V) Used or Lost Interrupt USED: Once per game, during opponent’s activate phase, target a location. Opponent is prevented from controlling that location (and loses senate majority if target is Galactic Senate) for remainder of turn.
LOST: Cancel Control.
14 Flagship Operations (V) Effect Deploy on a system. Your TIEs may relocate (as a regular move) to a system from 0 to 3 parsecs away. For each battleground system you control with two TIEs piloted by Imperials, you may add 3 to your total power in battles. Opponent’s Force drain is +3 here. (Immune to Alter.)
15 Frustration (V) Used or Lost Interrupt USED: If you just peeked at cards in your Life Force, peek at and reorder the top 3 cards of that deck or pile (may take one into hand).
LOST: If Xizor and Guri are in a battle together, your total battle destiny is +5 and may retrieve 1 Force.
16 Guri (V) Droid Adds 2 to power of anything he pilots. At Coruscant sites where you have a Black Sun Agent, your Force drains are +1. While with Xizor in battle, she may be forfeited to satisfy all remaining battle damage against you. Immune to Restraining Bolt, purchase, and attrition < 5.
17 Information Exchange (V) Effect Deploy on Imperial City. While your [Reflections2] objective on table, Scum And Villainy may deploy here and, if a Black Sun agent present, may not be canceled. During your deploy phase, may deploy a non-weapon card with “Black Sun” or “Xizor” in lore from Reserve Deck; reshuffle.
18 Prince Xizor (V) Alien Adds 2 to power of anything he pilots. Other Black Sun agents are forfeit +1. Your unique (•) gamblers, gangsters, smugglers, and thieves are Black Sun agents. Once per turn, may take Unexpected Interruption into hand from Reserve Deck; reshuffle. Immune to attrition < 4.
19 Slave I (V) Starfighter May add 1 alien pilot and 3 passengers. May deploy with non-[Maintenance] Boba Fett as a react (for free). While Boba Fett piloting, maneuver +2, power may not be reduced, and immune to attrition < 5.
20 Those Rebels Won't Escape Us (V) Used Interrupt Use 1 Force to take Stinger or Virago into hand from Reserve Deck; reshuffle. OR Cancel Darklighter Spin. OR If opponent just initiated a battle at same system or sector as Stinger or Virago, opponent may not target those starfighters with weapons for remainder of turn.
21 Unexpected Interruption (V) Used Interrupt If a battle was just initiated, target an opponent’s female non-droid character present with Xizor. Draw destiny. Target excluded from battle and adds her power to Xizor’s for remainder of turn if destiny +2 > target’s ability.
22 Zuckuss (V) Alien Adds 2 to power of anything he pilots. Mist Hunter is maneuver +1. Your Black Sun agents at same and related sites may not have their forfeit reduced. Once per game, may deploy non-Permanent Weapon 4-LOM here from Reserve Deck; reshuffle. Immune to attrition < 3.

Printings

In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[3] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.

Later printings

# Card This set Virtual Block (2009) Virtual Sets (2014 onward)
01 Chewbacca, Protector (V)
Virtual Block 4
02 Dash Rendar (V)
Virtual Block 4

Virtual Set 10 (revised text)
03 Gambler's Luck (V)
Virtual Block 2
04 Impressive, Most Impressive (V)
Virtual Block 2

Virtual Set 0 (revised text)
05 Ke Chu Ke Kukuta? (V)
Virtual Block 3
06 LE-BO2D9 (Leebo) (V)
Virtual Block 4
07 Mercenary Armor (V)
Virtual Block 4
08 Smuggler's Blues (V)
Virtual Block 2
09 Tantive IV (V)
Virtual Block 1

Virtual Set 1 (revised text)
Virtual Set 1 (revised text)
10 Tawss Khaa (V)
Virtual Block 3
11 Uh-oh! (V)
Virtual Block 3
12 Bane Malar (V)
Virtual Block 3
13 Brief Loss Of Control (V)
Virtual Block 2
14 Flagship Operations (V)
Virtual Block 3
15 Frustration (V)
Virtual Block 4
16 Guri (V)
Virtual Block 4

Virtual Set 26 (revised text)
17 Information Exchange (V)
Virtual Block 4

Virtual Set 26 (revised text)
18 Prince Xizor (V)
Virtual Block 4
19 Slave I (V)
Virtual Block 2
20 Those Rebels Won't Escape Us (V)
Virtual Block 4
21 Unexpected Interruption (V)
Virtual Block 4
22 Zuckuss (V)
Virtual Block 2

Virtual Set 20 (revised text)

See also

References

  1. ↑ 2.0 2.1 VirtualCards7.pdf (swccgpc.com, Internet Archive 26 October 2007) — the December 2006 Remaster sheet: cover, set symbol and the slips shown below. Current copy: res.starwarsccg.org.
  2. ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.