Wars Not Make One Great (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Wars Not Make One Great (V) |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Virtual Block 2 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 4 |
| Icons | Dagobah |
| GEMP ID | 1220_136 |
| Slip | 135 |
| Versions | Decipher — Wars Not Make One Great (4_41)Virtual Legacy — this page ( 1220_136)Virtual Original — Wars Not Make One Great (V) (Virtual Set 5: A Dark Time) ( 1105_24) |
| Printed title strip | •Wars Not Make One Great (V) |
For the Decipher card, see Wars Not Make One Great.
Wars Not Make One Great (V) is a Light Effect from Virtual Block 2.
Card Text
Deploy on table. During battles where your Jedi is present, players may not draw more than two battle destiny. Once during your turn, may take Inner Strength into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Lore
A Jedi seeks nonviolent solutions to problems, but may fight to preserve the existence of life. An apprentice must learn which battles to fight and which to avoid.
Sources
- Virtual Block 2 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Wars Not Make One Great (V). Preserved copy: Internet Archive