Wars Not Make One Great (V) (Virtual Set 5: A Dark Time)
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Players Committee / Virtual — not a Decipher card.
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| Title | Wars Not Make One Great (V) |
|---|---|
| Side | Light |
| Type | Effect — None |
| Set | Virtual Set 5: A Dark Time |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 1105_24 |
| Versions | Decipher — Wars Not Make One Great (4_41)Virtual Original — this page ( 1105_24)Virtual Legacy — Wars Not Make One Great (V) ( 1220_136) |
For the Decipher card this slip modifies, see Wars Not Make One Great. Code OVS5 · GEMP id 1105_24.
Wars Not Make One Great (V) is a Light Effect (None) from Virtual Set 5: A Dark Time.
Card Text
Deploy on table. During battles where your Jedi is present, players may not draw more than two battle destiny. During your turn, may take one Inner Strength into hand from Reserve Deck; reshuffle. (Immune to Alter.)
Lore
A Jedi seeks nonviolent solutions to problems, but may fight to preserve the existence of life. An apprentice must learn which battles to fight and which to avoid.
Sources
- VirtualCards5.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006 (errata to card #49 on 14 September 2007); slip 24. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Wars Not Make One Great.
- Full-card remaster: Virtual Set 5: A Dark Time (fan reconstruction, 2026).