Virtual Set 6: City In The Clouds
| Virtual Set 6: City In The Clouds | |
|---|---|
| Set symbol | |
| Code | OVS6 · GEMP set 1106 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Original (2002–2009) |
| Legal | 12 January 2004[1] |
| Official text | 4 December 2006[2] |
| Cards | 50 (25 Light, 25 Dark) |
Virtual Set 6: City In The Clouds is the sixth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 50 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. The Committee released it on 21 November 2003; the final revised text became tournament-legal on 12 January 2004.[1] In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[2]
The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.
Cards
Light Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 01 | Access Denied (V) | Effect | Deploy on table. At Cloud City sites, Stunning Leader may not be played and your non-Permanent Weapon Rebels of ability > 3 are immune to attrition < 4. (Immune to Alter.) | |||
| 02 | All My Urchins (V) | Effect | Deploy on table. Once per turn, if all your ability on table is provided by Cloud Cars, Han (except Han, Chewie And The Falcon), and aliens, may place your just forfeited card in Used Pile. | |||
| 03 | Beldon's Eye (V) | Effect | Deploy on table. Your [Independent] starships are defense value +2 at Bespin locations. Once per game, if Quiet Mining Colony on table, may simultaneously deploy a unique (•) [Independent] starfighter and matching pilot (for -1 Force each) from your hand and/or Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 04 | Bionic Hand (V) | Device | Deploy on Luke. Luke’s power and immunity to attrition are +2. During battle at a battleground, may exchange a card in hand with an Interrupt in Lost Pile. This device lost if Luke Disarmed. | |||
| 05 | Bright Hope (V) | Capital | May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. During battle, if with a Rebel capital starship, may use 1 Force to cancel a just drawn battle destiny. | |||
| 06 | Civil Disorder (V) | Effect | Deploy on table. You may not play Rebel Barrier. Senators are deploy +2. Whenever you initiate a battle, may retrieve your topmost non-Permanent Weapon, non-[Maintenance] character. May place the top card of your Reserve Deck in Lost Pile to place a combat card in owner’s Lost Pile. (Immune to Alter.) | |||
| 07 | Computer Interface (V) | Used Interrupt | Twice per turn, if your Lobot on Cloud City or you occupy three Cloud City sites with aliens, peek at the top three cards of your Reserve Deck. Take any of them into hand and replace the others in any order. | |||
| 08 | Courage Of A Skywalker (V) | Lost Interrupt | During battle, unless Inner Strength on table, initiate a duel between your participating Skywalker (except Shmi) present and a participating Dark Jedi present. Both players draw two destiny and add ability. Higher total wins. Loser is lost. | |||
| 09 | Down With The Emperor! (V) | Effect | Deploy on table. All immunity to attrition is -3. You may not fire Permanent Weapon weapons. If opponent just lost a Dark Jedi or a battle, they lose 1 Force. During your draw phase, use 3 Force or place this Effect in Used Pile. (Immune to Alter.) | |||
| 10 | Hopping Mad (V) | Effect | Deploy on non-[Episode I] C-3PO. Once per turn, you may take How Did We Get Into This Mess into hand from Reserve Deck; reshuffle?, Thank The Maker, We’re Doomed, or Mantellian Savrip. If C-3PO present at a battleground, Savrip is immune to Alter. Thank The Maker is a Used Interrupt and treat “5” in its game text as “3”. | |||
| 11 | Imperial Atrocity (V) | Immediate Effect | If you are about to lose Force during opponent’s control phase, deploy on table to reduce loss by 2. Whenever you lose Force during opponent’s control phase (except from a Force drain at a battleground or your card), that loss is cumulatively -1 (to a minimum of 1). | |||
| 12 | Kebyc (V) | Alien | Deploys free to Cloud City. You activate +1 Force for every Cloud City site you occupy. Your aliens are deploy -1 here. Opponent’s aliens are deploy +1 here. | |||
| 13 | Keep Your Eyes Open (V) | Used Interrupt | Peek at the top card of your Force Pile or Reserve Deck; may take that card into hand. | |||
| 14 | Leia Of Alderaan (V) | Effect | Deploy on Leia. At same location, your unique (•) Rebels are deploy -1 and their immunity to attrition is +1. Dark side Republic characters are deploy +2 and forfeit -2. (Immune to Alter.) | |||
| 15 | Lobot (V) | Alien | Deploys free to Cloud City or a site with a scomp link. If a battle was just initiated at same site, may deploy an alien here (free if Lando) as a ‘react’ from Reserve Deck; reshuffle. May deploy one Cyborg Construct on Lobot from Reserve Deck; reshuffle. | |||
| 16 | Luke's Blaster Pistol (V) | Character Weapon | Deploy on Luke. During battle, opponent may not move from here. Twice per battle, may target a character (target loses immunity to attrition for remainder of turn) or vehicle (with maneuver) for free. Draw destiny. Target hit and forfeit -3 if destiny +2 > defense value. | |||
| 17 | Princess Leia (V) | Rebel | May deploy or move as a ‘react’ to same site as an Imperial. Adds one battle destiny if with Han or Vader. During your deploy phase, may deploy one Leia Of Alderaan, Reflection, or a matching blaster on Leia from Reserve Deck; reshuffle. Immune to attrition < 4. | |||
| 18 | Rebel Planners (V) | Effect | Deploy on table. If Hidden Base on table: once per turn, may deploy a system from under your Starting Effect; and, once per game, may exchange Hidden Base indicator with a system (from parsec 1 to 8) under your Starting Effect. May not be canceled. (Immune to Alter.) | |||
| 19 | Redemption (V) | Capital | May add 4 pilots and 4 passengers. Permanent pilot provides ability of 2. Bacta Tank deploys for free and is lost if Redemption lost. X on Bacta Tank is -2. [Ship-docking] | |||
| 20 | Seeking An Audience (V) | Effect | Deploy on table. During your deploy phase, while You Can Either Profit By This... or Or Be Destroyed on table, may deploy one C-3PO, Chewie, Lando, Leia, or R2-D2 from Reserve Deck; reshuffle. Once per game, may place this Effect out of play to take a character from Lost Pile into hand. (Immune to Alter.) | |||
| 21 | Surreptitious Glance (V) | Lost Interrupt | If this card is lost from your Reserve Deck, it satisfies an additional 2 Force loss. If your Lando and Lobot are defending in a battle, add two destiny to power only and one battle destiny. | |||
| 22 | Weather Vane (V) | Effect | Deploy on table. Character here lost if new character arrives. Opponent activates no Force at your cloud sectors. During owner’s control phase, they must relocate character here to an unoccupied Cloud City site (place in Used Pile otherwise). (Immune to Alter.) | |||
| 23 | We'll Find Han (V) | Used or Lost Interrupt | USED: Deploy Han (except Han, Chewie, And The Falcon) from Reserve Deck; reshuffle. LOST: Deploy Han (except Han, Chewie, And The Falcon) from your Lost Pile. | |||
| 24 | Weapons Display (V) | Defensive Shield | Plays on table. Whenever opponent excludes any character(s) from battle, they lose 2 Force. At end of opponent’s turn, if you control two battlegrounds (a site and a system) and opponent deployed a card with ability and did not initiate a battle, you may retrieve 1 Force. | |||
| 25 | Wookiee Strangle (V) | Used Interrupt | During your move phase, target your Wookiee and opponent’s character present with it. Both players draw destiny. Add target’s defense value and power. Subtract target’s destiny number. Opponent’s character lost if your total destiny +2 > opponent’s total destiny. |
Dark Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 26 | A Day Long Remembered (V) | Effect | Deploy on table. All immunity to attrition is -3. You may not fire Permanent Weapon weapons. If opponent just lost a Jedi or a battle, they lose 1 Force. During your draw phase, lose 1 Force or place this Effect in Used Pile. (Immune to Alter.) | |||
| 27 | Ability, Ability, Ability (V) | Effect | Deploy on table. You may not play Imperial Barrier. Senators are deploy +2. Whenever you initiate a battle, may retrieve your topmost non-Permanent Weapon, non-[Maintenance] character. May place the top card of your Reserve Deck in Lost Pile to place a combat card in owner’s Lost Pile. (Immune to Alter.) | |||
| 28 | Atmospheric Assault (V) | Used Interrupt | If your TIE is defending a battle alone at a cloud sector, add two destiny to power only. OR During battle, if you have a TIE present piloted by a character, opponent’s starship present without a pilot character aboard is power -3. | |||
| 29 | Boba Fett (V) | Alien | Adds 3 to power of anything he pilots. May ‘fly’ (landspeed = 3). Draws one battle destiny if unable to otherwise. Your cards with “Bounty” in title are immune to Aim High. During your control phase, may take a card with “Bounty” in title into hand from Reserve Deck; reshuffle. Immune to attrition < 4. | |||
| 30 | Boba Fett's Blaster Rifle (V) | Character Weapon | Deploy on non-[Maintenance] Boba Fett. During your turn, opponent’s characters here may not use landspeed. While a captive at same site, your Force drains are +1 here. May target a character for free. Draw destiny. Target captured if destiny +2 > defense value. | |||
| 31 | Captain Bewil (V) | Imperial | During your turn, opponent’s characters may not move away from same site. During your deploy phase, may deploy one Restricted Access from Reserve Deck; reshuffle. During any control phase, may search your Force Pile and take an Interrupt into hand; reshuffle. | |||
| 32 | Despair (V) | Effect | Deploy on table. During your battle phase, while you have a frozen captive, opponent’s cards may not move. At same site as Jabba’s Prize, opponent’s cards are deploy +1 and your Force drains are +2. My Favorite Decoration may not be placed out of play. (Immune to Alter.) | |||
| 33 | E-3PO (V) | Droid | While with C-3PO, C-3PO’s game text (and game text of cards on him) is canceled. E Chu Ta is destiny +3 when drawn for weapon or battle destiny. During any control phase, may take E Chu Ta into hand from Reserve Deck; reshuffle. | |||
| 34 | Firepower (V) | Defensive Shield | Plays on table. If opponent moves from a location you occupy during your turn, they lose 2 Force. At end of opponent’s turn, if you control two battlegrounds (a site and system) and opponent deployed a card with ability and did not initiate a battle, you may retrieve 1 Force. | |||
| 35 | He's All Yours, Bounty Hunter (V) | Used or Lost Interrupt | USED: For remainder of turn, your bounty hunter escorting a captive may make two additional moves (for free if escorting Han). LOST: Your just drawn Carbon-Freezing (or bounty hunter’s character weapon) destiny draw is +2. | |||
| 36 | I Am Your Father (V) | Immediate Effect | If Vader just won a battle or duel against Luke, deploy on table; opponent loses 1 Force. During your control phase, if Vader present at a battleground site, opponent loses 1 Force. If Vader just lost, place this Immediate Effect in Used Pile. | |||
| 37 | I Had No Choice (V) | Immediate Effect | During any deploy phase, deploy on opponent’s [Maintenance] Lando. Lando’s game text is canceled. During your control phase, may randomly retrieve 1 Force. | |||
| 38 | Imperial Decree (V) | Effect | Deploy on table. At start of your turn, may lose 1 Force to activate this turn using [Light Side Force] instead of [Dark Side Force]. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. (Immune to Alter.) | |||
| 39 | Imperial Propaganda (V) | Immediate Effect | If you are about to lose Force during opponent’s control phase, deploy on table to reduce loss by 2. Whenever you lose Force during opponent’s control phase (except from a Force drain at a battleground or your card), that loss is cumulatively -1 (to a minimum of 1). | |||
| 40 | Jabba's Influence (V) | Effect | Deploy on table. Your gangsters are information brokers. Your bounty hunters (except Boba Fett) are power +1. While Xizor on table, Scum And Villainy ignores Emperor. Once per game, if Jabba at Audience Chamber, may deploy a non-bounty hunter alien from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 41 | Kuat Drive Yards (V) | Effect | Deploy on table. [Virtual] Fear Will Keep Them In Line is canceled. Unique (•) Imperial-class Star Destroyers are deploy -1, gain an additional permanent pilot of ability 2, and are immune to attrition < 4. During your deploy phase, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 42 | Lando Calrissian (V) | Alien | Adds 3 to power of anything he pilots. Once per turn, if at a battleground, may use 1 Force to add or subtract 1 from any just drawn destiny. Once per turn, may take A Real Hero into hand from Reserve Deck; reshuffle. | |||
| 43 | Levitation Attack (V) | Used Interrupt | Deploy up to two devices (for free) from under your Starting Effect. | |||
| 44 | Slip Sliding Away (V) | Used Interrupt | Cancel Path Of Least Resistance. (Immune to Sense.) OR During your move phase, target opponent’s character at an interior Cloud City site. Draw destiny. Relocate target to Weather Vane if destiny > target’s ability. OR Relocate your character at an interior Cloud City site to Weather Vane. | |||
| 45 | Special Delivery (V) | Effect | Deploy on table. During your deploy phase, if Carbonite Chamber Console on table, may use 1 Force to deploy an Effect from Reserve Deck; reshuffle. If opponent’s just lost character is about to be removed from Lost Pile, may lose 1 Force to capture (imprison or let escape) that character instead. (Immune to Alter.) | |||
| 46 | The Emperor (V) | Dark Jedi Master/Imperial | Never deploys or moves (even if carried) to a non-Senate site opponent occupies. Each turn, may lose 1 Force (free in battle) to target a character present with him. Draw destiny. Target lost if destiny +1 > defense value. Gains [Republic] at opponent’s Senate. | |||
| 47 | The Emperor's Prize (V) | Utinni Effect | Unless your [Death Star II] objective on table, deploy on Vader. Target Luke (even at Dagobah). During opponent’s move phase, if Vader present at a battleground site, opponent loses 1 Force. Utinni Effect canceled when reached by target. | |||
| 48 | Vader's Bounty (V) | Effect | Deploy on table. During battle, while non-[Reflections III] Boba Fett with Vader, neither may be excluded or lost until the damage segment. Slave I is destiny +2 when drawn for weapon or battle destiny. May place this Effect in Lost Pile to make Boba Fett’s total weapon destiny +3. | |||
| 49 | Weather Vane (V) | Effect | Deploy on table. Character here lost if new character arrives. Your Force generation is +2 while Bespin: Cloud City on table. During owner’s control phase, they must relocate character here to a Cloud City site (if a bounty hunter on Cloud City, character captured instead). (Immune to Alter.) | |||
| 50 | We're The Bait (V) | Effect | Deploy on table. It’s A Trap! may not be played. Once per game, may use 1 Force to deploy an Effect with “Bespin” or “Cloud City” in lore or game text from Reserve Deck; reshuffle. If Chewie, Han, Leia, or Luke wins a battle on Cloud City, place this Effect in Used Pile. |
Printings
The Committee re-edited the Remaster sheet on 14 September 2007 with errata to Despair (V) (#32).[2] In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[3] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.
Later printings
See also
- Virtual Sets (2002-2009) · History of the Players Committee
- Virtual card icons · Defensive Shields · Virtual Shields
References
- ↑ 1.0 1.1 swccgpc.com news page (Internet Archive, 15 April 2004) — 21 November 2003: "Virtual Set 6!!!" (release after the DPC Canada pre-release); 31 December 2003: revised texts; 12 January 2004: "Final Revised Virtual Set 6 … These changes are officially tournament legal immediately, as the game texts were released earlier (31 Dec 03)".
- ↑ 2.0 2.1 2.2 VirtualCards6.pdf (swccgpc.com, Internet Archive 24 October 2007) — the December 2006 Remaster sheet (re-edited 14 September 2007 with errata to #32): cover, set symbol and the slips shown below.
- ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.