Tim Guzman No Order In The Court v1 1

From SWCCG Wiki
Jump to navigation Jump to search

Tim Guzman No Order In The Court v1 1 is the Dark constructed list Tim Guzman posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt


Original post

No Order In The Court v1 1

  • Author: Tim "Info Broker" Guzman
  • Published: March 17, 2000
  • Rating: 4.5
  • Description: I made some changes to my first Court deck and even though it Rocked before. Now it rocks some more.

Strategy

Well the Changes I made are small to my first version, but very needed. Please read everything carefully.

I have Played this deck against all types of Lightside decks and it does great. Really all kinds. Retrieving is what makes most of the difference. Please do not tell me to add anything about Capturing or Trap Door or anything about the flip side of this Objective.

I would Start Surface Defense against all decks...all the Time. Use Secret Plans to get Shocking in hand and also look through deck to see where your locations are. Use Docking Bay to recycle Shocking. Use Objective to deploy ships to Systems and hope they try to Battle...so you can barrier them, and retrieve and battle your turn. Of course if you have ORS in hand you can let them battle so you have something in the lost pile. Then get a ship, Deploy battle and retrieve your lost ship, repeat.

Againts something like Speeder Ops(beat down), play very carefully. Never go out of the Chamber, unless you have Ghhhk, or better yet Jabba and Ephant together. It is not that hard to beat, just need to know you stuff. I played againts that deck and like I said no problems.

Use Twilek's early for Security Precautions or Battle Order, depending on what they are playing. I chose Bright Center for OPS OVER Imperial Decree, because of the Claw. I know I have Starfighters in here, but that was my choice. And with that and Battle Order and your Retrieving, you will kick OPS Butt.

If you play against Profit start Boelo and Chall, then use Chall's Text to get an Engineer and raise your site first turn. First Alien you should get with Chamber is Jabba, but against Profit you might what Ephant Mon, whatever you do will be fine.

You will not lose in space, because of retrieval. You lose a ship, retrieve then deploy and repeat the process. It works all the time.

That is about it. Ever other Card in the Deck is self explainitory and fits in nicely in this type of deck. Sometimes you may find yourself using Projective Telepathy just to retrieve then cancel the battle. I also always like to keep that Ghhhk in my hand just in case.

Have Fun, Tim Guzman

PS. If you can count cards you will really kick butt with this deck. Trust me it rocks. First Strike will be the thorn in most mains deck.

Original card list

As posted on DeckTech
Objective Court Of The Vile Gangster Locations(9) Jabba's PalaceAudience Chamber Tatooine Great Pit Jabba's PalaceDungeon Spaceport Docking bay Death Star Coruscant Kashyyyk Endor Kiffex Characters(17) Jabba The Hutt Boelo Ephant Mon Dengar With Gun Jodo Kast Mara Jade Bane Malar Djas Puhr Dr. Evazan 4-Lom with Rifle Ig-88 With Riot Gun J'Quille Chall Bekan Cloud City Engineer Outer Rim Scout x3 Starships(6) Dengar In Punishing One Jabba's Space Cruiser Bossk In Hound's Tooth IG-2000...Not EJP Boba Fett In Slave 1 Zuckuss In Mist Hunter Weapons(1) Mara Jade's Lightsaber Interrupts(15) Surface Defense Imperial Barrier x2 None Shall Pass Projective Telepathy x2 Masterful Move Shut Him Up Or Shut Him Down Monnok Ghhhk Dark Maneuvers Twilek Advisor x2 Nevar Yalnal Shocking Revelation Effects(11) Battle Order First Strike Resistance Secret Plans There Is No Try Scum And Villainy x2 Security Precautions There'll Be Hell To Pay Lateral Damage Bright Center To The Universe


See also

Sources

References

  1. ↑ No Order In The Court v1 1, DeckTech (Tim "Info Broker" Guzman, 17 March 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.