Spencer Ball Ball's WYS/Smuggler Festival

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Spencer Ball Ball's WYS/Smuggler Festival is the Light constructed list Spencer Ball posted on DeckTech.[1]

Deck info

  • Player: Spencer Ball
  • Published: 13 April 2001 (DeckTech)
  • Published title: Ball's WYS/Smuggler Festival
  • Format: Premiere - Reflections II
  • Side: Light
  • Starting Card: Watch Your Step
  • Starting Interrupt: Heading For The Medical Frigate
  • GEMP Importable deck: Download
  • Strategy: Check out this bad boyWith kessel runs, harvest, and tatooine celebration its a retrieving monsterA beast in space...and on ground.You draw a minimum of 2 battle destinies in each battleWedge man is forfeit 12 with my techcheck it out

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Original post

Ball's WYS/Smuggler Festival

  • Author: Spencer "s_ skywalker" Ball
  • Published: April 13, 2001
  • Rating: 3.0
  • Description: Check out this bad boyWith kessel runs, harvest, and tatooine celebration its a retrieving monsterA beast in space...and on ground.You draw a minimum of 2 battle destinies in each battleWedge man is forfeit 12 with my techcheck it out

Strategy

Okay, you start with Squadron Assignments, Insurrection, & Staging Areas.

First deploy <>spaceport docking bay to Tatooine from your reserve deck using insurrection. Put any smugglers you got in your opening hand down on a docking bay preferably (except for han and dash). Whenever you get han, dash, falcon, or outrider search for the matching and deploy it. The key is to own tatooine and the 4 sites on tatooine. All the smugglers have 2 abiltiy or higher so just put 2 down at each site so you draw 2 battle destiny everywhere on tatooine. Use luke wherever he is needed. Once you got all this set up, get tatooine celebration down. Draw for ralltiir and pull kessel and start making kessel runs with the falcon or the outrider with a ralltiir freighter captain on board to retrieve 10 force. With leebo down they loose 1 every turn. With legendary there is another 2. fallen portal tarkin at the docking bay. Control any force drains that get though battle plan, and menace fades. You can play control and then play it from your lost pile, so its like you have 4 controls. This also applies for the rest of the lost interrupts in the deck, its like you have double the actual amount that is in the deck. If your opponent tries to shutdown your force drain at kessel or tatooine or both then play down strikeforce and he cant modify them. You can play harvest while owen and beru are at the farm and retrieve 4 force then next turn play it from your lost pile for a retrieval of 8. try to have 2 kessel runs completed so the opponent cannot re-flip your card. No questions asked allows you to follow people trying to move away from a beatdown or for you to add an extra charcter before a battle during your control phase. Or why not fire a blaster at someone with chewie or lando using No questions asked. Clash of saber key characters ie. Vader, and again it's a lost interrupt so its like you have 2. if you have interrupts in hand and you are only gonna need to play it once, then loose it to a force drain and play it, then its out of play. Obi-Wan Kenobi's purpose is to back up your smugglers against a BHBM deck where they have taken your luke (or if he is placed out of play). Also, Obi is handy for attacks on other planets .and with the bacta tank and a houjix he is awesome for ”clearing the board,” if you will. Loose any of your late game tricks and then just retrieve them with kessel runs, harvest, and tatooine celebration.

Tech explanations

Firstly, what I think is very cool is my damage absorber. Has anyone ever noticed what wedge's forfeit is using insurrection and the flip side of WYS. It's a 10and why not put him with talon karde, can you say 12 forfeitdamn And he's only 2 to deploy talk about ”bacta man”. I get out the bacta tank and deploy wedge wherever I need to soak up some attrition or battle damage. That's some sweet tech

The a Few Maneuvers may seem dumb, but its gametext isn't the purpose in my deck, well actually it helps against a tie deck with weapons or talon rolls. Do you realize how easy it is to track 6 destiny's using this card Drawing 2 sixes practically every battle is awesome and it can easily win you the game.

This deck has huge RETRIEVAL as well as activation. Also it has some good force loss potential for your opponent.

Thanks for reading If you could offer me any changes/suggestions to be made to this deck that would be great, thanx & May The Force Be With You

Original card list

As posted on DeckTech
Watch Your Step/This Place Can Be A Little Rough Starting Stuff Tatooine Tatooine Docking Bay 94 Tatooine Cantina --Heading for the Medical Frigate- Insurrection Squadron Assignments Staging Areas Locations Kessel Ralltiir Spaceport Docking Bay Tatooine Lars' Moisture Farm Characters Jedi Luke EPP Luke x2 Obi-Wan Kenobi Captain Han Solo x2 Dash Rendar Wedge Antilles Chewbacca, Protector Chewie w/ Blaster Rifle Lando w/ Blaster Pistol Leebo Theron Nett Owen Lars & Beru Lars Melas Ralltiir Freighter Captain Talon Karde Starships Millenium Falcon Outrider x2 Pulsar Skate Red Squadron 1 Red 10 Weapons Luke's Lightsaber Obi-Wan's Lightsaber Admiral's Orders No Questions Asked Effects Kessel Run x2 Legendary Starfighter Tatooine Celebration Bacta Tank Strikeforce Battle Plan Menace Fades Traffic Control What're You Trying To Push On Us? Interrupts Harvest Clash of Sabers Old Ben Control x2 It Could Be Worse Fallen Portal The Force Is Strong With This One A Few Maneuvers x2 Out of Commision & Transmission Terminated The Signal Houjix


See also

Sources

References

  1. ↑ Ball's WYS/Smuggler Festival, DeckTech (Spencer "s_ skywalker" Ball, 13 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.