Smileytheelf Watto The Machine

From SWCCG Wiki
Jump to navigation Jump to search

smileytheelf Watto The Machine is a Dark constructed list published on Game Players Network.

Deck info

Introduction

Good ol' watto. Everyone loves watto.

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Admiral's Order

Strategy

ok, you start is simple, starting effect, ychf/mob points, iao/secret plans, wipe them out. First action, use mob points to get executor. Second action varies...u fire off ychf to get either combat response or s&d. the only time u should get s&d is if u drew combat response, or a playing against ebo or something else u think won't occupy battle grounds, otherwise ALWAYS get Combat Response.

ok, turn 1: go look for docking bay, watto(even if he was in your starting hand), and the chance cube. deploy watto (he can be by himself, don't worry about it). Then deploy one of the other 19 characters in the deck at mos espa. put the chance cube back(everytime they don't save, this is the card u put back, and every turn u look through your deck. neat, huh?). if u have enough characters and a barrier and need to save(which should almost never happen first turn), fine, if not then draw up as much as u want, and don't forget to activate 1 on your opponents turn. this is you barrier force, or graga, etc.

ok, early game, just consolidate, and make sure u have a strong hold wherever u have presence. don't worry about the floating zeros in your deck, they come out quickly(there are 4 right now...u can pull 1 of them with we must accel, and the other 3 tend to make an appearance fairly quickly).

Mid-game: expand to either fight your opponent where they are hurting you, or to continue making your hold of tatooine more secure. when u get the system, use combat response to put the baron and major turr there (yeah...2destiny with the total +2). at this point don't always put back the cube, start putting destinies for tracking back(like one of the emperors, etc.). If they start saving force to use, fine. u get to try to play stuff for free, but be warned, they rarely let u, but the threat requires u to put back real cards. fine, put back the second vader w/saber, or a tat oc, ie anything u could deploy but don't need, if u get it for free, great, but don't count on them to do it. with all your sites out u activate more than u should ever need.

Late Game: what late game...ok, but sometimes it gets there, make them lose force, you should be satisfying battle order/plan, so u can drain, if you opponent can't satisfy it, play the shield. he should be losing to oc(i have never had them both canceled). if u can, fight him, but if not, u should be causing alot of force loss. play conservatively now because if the game went this long, your opponent is quite good and probly has tricks up their sleeve.

ok, matchups:

WYS: yeah...you win. i m not kidding either. if u play this deck correctly(and i m not saying that even i do everytime). you should win. the big version of wys out here is palace raider. ok, watch this. the raiders deploy for...5(i m thinking about throwing in his name is anakin to make it more). and they can only draw 2 destiny there. yeah, cause that's really cool. what about space...oh wait, you actually have cool ships. you should be able to take tatooine from them. especially if u use after her right. destiny +1 anyone...lets see...baron and anyone is 2, baron and boba is 3, you get the idea. just don't initiate against the raiders and you should be fine. use tat maul to make them disappear and keep them off kessel. easy game.

QMC: again...eat them. take bespin, make them lose force, barrier then beat down, you get the idea.

LS COmbat: this is a hard game. make them lose force, and use your jedi on suicide rushes. u should be able to handle their beatdowns, and smack around their jedi(maybe). this is a bad matchup, but its still winable.

TIGIH: i just built one of these recently. it kills watto EVERY time. by alot. there just isn't any way around it. my version has alot of characters, and always comes to you. just try to keep the differential low, and play very conservatively. you can lose alot of damage in one shot. vader is a suicide character cause they will win battles and easily convert him.

ok...that should do it. any questions email me

See also

Sources


References