Shewski Poor Man's TRM
Shewski Poor Man's TRM is a Light constructed list published on Game Players Network.
Deck info
- Player: Shewski
- Published: 28 February 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Light
- Starting Card: Yavin 4: Massassi Throne Room
- Strategy: Yavin 4: Massassi Throne Room
- GEMP Importable deck: Download (omits Leia (V) (Virtual Set 3), Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Escape Pod (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP) (leaves out Ghhhk: Dark card in a Light list, as posted)
Introduction
This deck aims to win the way TRM does- massive activation, massive beatdowns, and massive regeneration. This is my first attempt at TRMs, and I lack cards needed to truly make it work, so please rate accordingly.
Decklist
|
Character
Weapon Starship
Location |
Effect
Interrupt
|
Strategy
Ok, I basically need to get my activation going as fast as I can. I do this through packing many twixes, and a handful of tunnel visions. The so called Gungan Tech lets me pull the Chambers, pull Boss Nass, who pulls Rep Been, which equals a 4 generation site. I don't own Speak with the Jedi Council, which pulls the JCC, so I am making do with Tunnel Visions, Naked 3P0, and a healthy dose of luck.
From there I deploy heavy hitters and try to disrupt the opponent's plans. With this much force I can afford to send Qui Gon w/ Saber on suicide runs over and over again. The Bacta tank and AJRs help bring the evil Jedi back for more and more and more. Colo Claw lets me get some good destiny draws, since average destiny is pretty low. Draw their fire is icing on the cake.
Card choices:
Honor can protect me, Goo Nee Tay and Revolution can help choke the opponent more, and Saitorr is there since I am poor. I only own one of the EPPs, so I decided to pack some normal mains and their LSers. I figure they can also help my Force Draining.
Corran is my spy force and Yoxgit lets me retrieve my unique weapons. Everyone else is basically there to fight. I went with some expensive characters since I deployment will not be an issue with my activation. Master Qui is intriguing since I anticipate using the <> DB on Coruscant, and sine I can pick him up into hand.
My locations are pretty easy to pick- the Spaceport DB is so I can pull a battleground, and Home One sites help since H1 will be on the table. I'm pretty sure none of them give the opponent +1 to drains.
I don't have enough R2 combos to use my senses and controls the way I want. I only have one Ep1 Alter, or else I'd pack 2 instead of the combo. Politcal effects can be nasty! Were you looking for me pulls 3P0, which in turn can help me pull stuff. SATM can be useful in sniping annoying characters/spies. Signals are in instead of We Must Board since I don't have them =( And My escape pods pull my Ghhks.
So, now you can see why this is a Poor Man's TRM. I hope it does its job decently enough, but I'm ready for the tomatoes as well =)
Thanks for looking, and reviewing!
See also
Sources
- Poor Man's TRM (Wayback, 20051102154456)
- GPN Star Wars Decks page 35 (Wayback, 20050430203312)