Escape Pod (V) (Virtual Set 2: Our Most Desperate Hour)
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Players Committee / Virtual — not a Decipher card.
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| Title | Escape Pod (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 2: Our Most Desperate Hour |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 6 |
| GEMP ID | 1102_6 |
| Versions | Decipher — Escape Pod (1_79o)PC Errata — Escape Pod (PC Errata) ( 1_79)Virtual Original — this page ( 1102_6)Virtual Legacy — Escape Pod (V) (Virtual Block 1) ( 1210_151)Virtual Modern — Escape Pod (V) ( 201_12) |
For the Decipher card this slip modifies, see Escape Pod. Code OVS2 · GEMP id 1102_6.
Escape Pod (V) is a Light Interrupt (Used Interrupt) from Virtual Set 2: Our Most Desperate Hour.
Card Text
Take a dejarik, hologram, or holosite into hand from Reserve Deck; reshuffle. OR Cancel a Force drain at a holosite. OR If opponent is about to place your character out of play, place that character in your Lost Pile instead.
Lore
Capital starships have emergency escape pods. Equipped with food, water, flares, medpacs, hunting blaster and tracking beacon (R2-D2 deactivated this one’s beacon).
Sources
- VirtualCards2.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 06. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Escape Pod.
- Full-card remaster: Virtual Set 2: Our Most Desperate Hour (fan reconstruction, 2026).