Ryan Fugett Dooger's Rops Deck

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Ryan Fugett Dooger's Rops Deck is the Dark constructed list Ryan Fugett posted on DeckTech.[1]

Deck info

  • Player: Ryan Fugett
  • Published: 10 July 2001 (DeckTech)
  • Published title: Dooger's Rops Deck
  • Format: Premiere - Tatooine
  • Side: Dark
  • Starting Card: Ralltiir Operations
  • Starting Interrupt: Prepared Defenses
  • GEMP Importable deck: Download (omits Imperial Decree or Crush The Rebellion: not in GEMP)
  • Strategy: Pretty solid deck. Does well against most decks. Please tell me what you think about it, thanks.

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

The post also lists 1x Imperial Decree or Crush The Rebellion, which matches no known card; it is shown as posted and counted in the published total.

Original post

Dooger's Rops Deck

  • Author: Ryan "Dooger511" Fugett
  • Published: July 10, 2001
  • Rating: 4.0
  • Description: Pretty solid deck. Does well against most decks. Please tell me what you think about it, thanks.

Strategy

This deck has a good opportunity of winning when played right. I know the destiny is low and I won't hit that much but I just can't find away to make it better. Tracking makes hitting easier also.

IAO and Mobs work great for me in the beginnig of the game for that extra activation. IAO also lets me get another site to Rops early. Mobs lets me pull Rendili if I need to go there or I know that my opponent has no space I can go there and drain for a good 1.

The ground power in this deck is great and can hold its own against any lightside ground deck. Tramples, Sniper, Hidden Weapoms and all the weapons make holding or taking sites easier.

My space is week, but I only go to space if I know I can hold a site or take one. If its late in the game and I know my opponent won't play any space, I go to Rendili and drain.

If you have any ideas on to change this deck and make it better, let me know.

Card Choices

Hidden Weapons - Makes getting rid of those jedi that you can seem to kill easier.

Janus - Adds 1 to force drain when with the Emperor and makes tracking easier.

Imbalance - Pretty good destiny and is great when opponent retrieves force, which is a lot.

Rachalt Hyst - How often does an opponet draw an interupt for destiny?

Snoova - Easy to capture people with.

Arnet - Great pilot and a heck of a guy.

Xizor - Can hold a site by himself.

Original card list

As posted on DeckTech
Starting (6) Ralltiir Operations/In The Hands Of The Empire Ralltiir Prepared Defenses Imperial Arrest Order Imperial Decree or Crush The Rebellion Mobilization Points Locations (8) Rendili Hoth Defensive Perimeter Hoth Echo Docking Bay Desert Swamp Jungle Forest Spaceport Docking Bay Characters (21) Emperor Palpatine Darth Vader, Dark Lord Of The Sith Darth Vader Mara Jade, The Emperor's Hand Grand Moff Tarkin x2 Janus Greejatus Prince Xizor Boba Fett With Blaster Rifle Bossk With Mortar Gun Dengar With Blaster Carbine 4-LOM With Concussion Rifle IG-88 With Riot Gun Jodo Kast Commander Igar Lieutenant Arnet Rachalt Hyst AT-ST Pilot x3 Vehicles (6) Tempest 1 Blizzard Scout 1 Tempest Scout 1 Tempest Scout 2 Tempest Scout 5 Tempest Scout 6 Space (4) Zuckuss In Mist Hunter Boba Fett In Slave 1 Bossk In Hound's Tooth Dengar In Punishing One Interupts (11) Alter & Collateral Damage Sense & Uncertain Is The Future Control & Set For Stun Ghhhk & Those Rebels Won't Escape us Evader & Monnok Sniper & Dark Strike Hidden Weapons Imbalance Trample x3 Weapons (3) Vader's Lightsabeer Mara Jade's Lightsaber Vibro-Ax


See also

Sources

References

  1. ↑ Dooger's Rops Deck, DeckTech (Ryan "Dooger511" Fugett, 10 July 2001). Preservation copies: Stephen Skilton; GitHub Pages.