Revelation Princess Of Tech

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Revelation Princess Of Tech is a Light constructed list published on Game Players Network.

Deck info

  • Player: Revelation
  • Published: 16 April 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Rescue The Princess
  • Strategy: Rescue The Princess
  • GEMP Importable deck: Download (omits Wokling (V) (Virtual Set 3), Cell 2187 (V) (Virtual Set 3), Affect Mind (V) (Virtual Set 2: Our Most Desperate Hour), Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

This princess has so many cool little gadgets...

The published list has 74 cards.

Decklist

Objective

Character

Device

Vehicle

Location

Effect

Interrupt

Strategy

On first turn, play LTE, get your Lift Tube, activate force, search db, grab R2, Wokling grabs Hero, Hero grabs Fire Extinguisher, R2 moves to D* db, and tubes to Corridor. Second turn, free Leia, Signal for Bacta Tank, tube to D* db, transit to Y4 db. This is your opponent?s first chance to attack you. Lose the Extinguisher to cancel the battle. You now have an option: Play Wokling out of play to retrieve it and a), track the 5, or b) pull it again, or you can keep Wokling in play for an extra force generation. Next turn, flip. The turn after that, send your beat squads to your opponent and get a ton of people out of play. Thus ends the game summary, now to the actual deck. I know what you?re thinking! Just play with six lift tubes, after all, they?re higher destiny, and you?ll never use LTE again after pulling yours, right? Wrong! In the endgame you can play LTE to put the Lift Tube back in your used pile, for one extra life force. When you still need your Lift Tube, simply play LTE to look through your deck for a tube- counting your cards while you do it, then having a nice 5 to track. The Signal works like that, too, when you?re not pulling a Death Star Plans for a ton of retrieval! LTE can also put the tube back in your deck for a 6 to track. Fairly simple. I think you need to have a good amount of practice with this deck so you don?t get clobbered with it?but you can do great if it?s played right! Just a note: This isn?t CONVENTIONAL beatdown, it?s cards where you make your opponent lose stuff from battle that goes OOP- I don?t go too much into making him lose battle damage. A few matchups for this beatdown deck:

Dark Deal: The early damage hurts. There isn?t much you can do, since your beat squads will get Stunning Leadered. Maybe pull off an early Dplans?good luck.

Watto: Early damage hurts, again. But once you?re flipped- yeah, boy! Watto?s OOP and he?s dead. Grab his barrier.

BHBM/Hunt Down: Out of play Vader? No problem. Visage trouble? HOTJ.

Combat: Lots of early damage, trouble again. Get his DJ out of play if you can, but he uses a lot of evasion?

AOBS: Out of play Xizor? No problem.

There isn?t really much else I can think of?

See also

Sources


References