Pyry Nystrom Power of the Emperor 2 0

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Pyry Nystrom Power of the Emperor 2 0 is the Dark constructed list Pyry Nystrom posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order


Original post

Power of the Emperor 2 0

  • Author: Pyry "Blizzard" Nystrom
  • Published: February 7, 2001
  • Rating: 4.5
  • Description: BHBM that is heavy on characters and ships. Use the raw power of the darkside Balanced deck.

Strategy

So as you see this deck has changed quite a lot since i last posted it. But(probably) you might

have not never seen this deck before. So i will skip the changes and focuse on the deck itself.

The strategy is to beat opponent both in space and ground. The deck should be quite(but not too) heavy on characters and ships so it is balanced. Remember POWER is the key And this deck has it(with not too poor destiny).

Win three(four if Luke is a jedi) battles=win game.

You can also inflict considerable drains. You have two "presence of the force". One is good to play to

the "throne room" in mid or end game(you need to loose "Emperors power" to drain). Other with your own planning.

Conquering space will bring the victory for you in many games. So here is some advice.

Dont play too many ships on your low parsec system as something like Kessel might pop up

If Falcon is your nightmare, play GURI to space(Executor will really do the job).

If X-wings are coming, keep your boats in tight groups. Battle deployment with Thrawn is iron here.

Ground war shouldnt be a problem with the number of mains. Drop one presence to Carida if opponent is too heavy on ground. Battle order is steel

Alright then here comes the matchups

MWYHL

Drain heavily and battle. When they are about to do JT5, screw thier tracking with

uncertain is the future

EBO Fight in space, rule the ground and drain. Walkers can storm Hoth if necessary. Resistance will help.

WYS Take space, use Guri there if necessary. Grap their key interrupt. Conguer ground, Thrawn and Battle deployment will do wonders in your conguest for Tatooine. Play "presences" to your DS2 sites, so your activation(and drains) are secured to high level.

RTP Rule space, fight in ground. Try cancel bacta tank and kill the princess(many times).

if they flip be carefull not lose(out of play) Vader when he goes capture Luke. "Shut him up or shut him down" will be their death.

QMC

Take Bespin=win, so A LOT OF FORCE THERE

Mains

Battle and drain. Oola is no problem with "Shocking revelation"

Agents in court Start Battle order. Aliens and droids can strike them. Imperials will probably have to move to JP.

Walkers can attack to sandstormed sites.

HP Havent played ever so ??? Your fleet is enough to create a threat or crush them.

Thanks for the reviews Tell me what went wrong(if any).

Original card list

As posted on DeckTech
Starting(7) Bring him before me/Take your fathers place DS2Throne room Your destiny insignifigant rebellion Prepared defences Mob.Points Imp.Arr.Order "Effect of the situation" Locations(4) DS2DB CCDB EndorDB Carida Characters(17) The Emperor 2xLord Vader 2xVader with saber 2xMara Jade TEH Prince Xizor Guri Kir Kanos Sim Aloo Janus Greejatus Grand admiral Thrawn Dr Evazan & Ponda Baba U-3PO Boba Fett with Rifle IG88 with Riotgun Starships(7) Executor Chimaera Bossk in Hounds Tooth Zuckuss in MH Dengar in P1 2xDreadgnought Vehicles(2) Tempest 1 Blizzard 2 Effects(10) 2xPresence of the force No escape Therell be hell to pay Battle order Resistance Secret plans Emperors power First strike Oppressive enforcement Interrupts(10) Masterfull move Monnock 2xSense/Uncertain is the future Rise my friend Weapon levitation Twilek advisor Shut him up or down Shocking revelation The circle is now complete Weapons(2) Vaders saber Maras saber Admirals orders(1) Battle deployment


See also

Sources

References

  1. ↑ Power of the Emperor 2 0, DeckTech (Pyry "Blizzard" Nystrom, 7 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.