Philip Marschall This Deck REALLY Sucks

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Philip Marschall This Deck REALLY Sucks is the Dark constructed list Philip Marschall posted on DeckTech.[1]

Deck info

  • Player: Philip Marschall
  • Published: 9 August 2001 (DeckTech)
  • Published title: This Deck REALLY Sucks
  • Format: Premiere - Tatooine
  • Side: Dark
  • Starting Card: Set Your Course For Alderaan
  • Starting Interrupt: Prepared Defenses
  • GEMP Importable deck: Download (omits Grabber: not in GEMP)
  • Strategy: After reading A Salute to Tractor Beams and Blues Brothers, I decided to build this deck, which is a blow away SYC with SD's and Tractor Beams (). This isn't a bad deck, it really sucks cuz it does suck in starships

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Epic Event

The post also lists 1x Grabber, which matches no known card; it is shown as posted and counted in the published total.

Original post

This Deck REALLY Sucks

  • Author: Philip "WorldChamp" Marschall
  • Published: August 9, 2001
  • Rating: 4.5
  • Description: After reading A Salute to Tractor Beams and Blues Brothers, I decided to build this deck, which is a blow away SYC with SD's and Tractor Beams (). This isn't a bad deck, it really sucks cuz it does suck in starships

Strategy

In Response to reviews, I never play outside locals yet, but someday I will win worlds. Also, I use 5 Commands because getting Piett first turn is vital. Also, since I will have him and Thrawn out, reducing them to one destiny or adding one will really help. Please take this into consideration when reviewing this and all of my other decks.

This is mostly a fun deck, but has a good shot at winning. The surprise factor will be huge when there Outrider and Superfalcon both get sucked up and leave a small Pulsar Skate w/Mirax up against your Executor and Chimaera with Piett, Merrejk, and Thrawn as pilots Even against the Superfalcon, Imp command really rules because, well duh. Suck it up at the end of the battle and capture them with We Have A Prisoner. Better yet, take the Falcon and have the fastest hunk of junk in the galaxy on dark side for once. This deck will especially rule against EBO with Zuckuss (no destiny for them), SSPFT to limit Hyper Escapes, and Tractor Beaming away their ships. Leave the Rebel Fleet torn apart and fighting against each other for control of the universe, while the Imperial admirals sit on the Bridge of their Star Destroyer and laugh.

Gameplay

Early Game

First turn you should have a Command, if not then draw for one. Anyway first turn you should have a Command, so get Piett, pull Merrejk, pull the Executor, pull Fondor. Also grab a DS site (the War Room). Somehow get the Executor DB (i dunno mebbe I should start IAO instead of SSPFT? I guess I'll do that (so now this deck has only one Piett and Merrejk, and has an Executor DB, and starts IAO instead of SSPFT and SSPFT is a non-starting effect)). Anyway pull the Exec DB and get Piett and Merrejk there, pull Fondor, all that happy stuff. Next few turns deploy more DS sites and gunners and get ready to blow away Alderaan. Blow it away in the early game and then go onto the...

Mid-Game By now your objective should be flipped and you should be draining at Fondor, Sullust, Endor and Kiffex. Have a Tractor Beam/Ion Cannon at all systems except for Fondor (only drain 3 instead of 4 so they won't attack you and Exec there) Use Tractor Beam Interrupts to capture their ships and use them against the other player. Sit back, relax, and enjoy the show as the Rebel Fleet squares off with itself with star destroyers looming in the background. Hehe. Unless they have lots of retrieval, they should not survive until the....

End-Game Keep the drains going. By the mid-game you should have Battle Order out and Palpy and Vader holding down the DS DB. Deploy Maul on Zuckuss's Ship for probing against Hidden Base Flip, or just wrecking against WYS. You should be coasting along to the...

Victory Probably the easiest part of the game. All you have to do is clean up your cards, and walk across the room to the td and report your win.

Changes I just realized. Take the grabber out because there are 61 cards, and take out one Lord Vader for a Lateral Damage. Thanks a bunchfor reading and reviewing. Good luck in tourneys to everyone with this deck. Thanks again

The future world champ, Phil

Original card list

As posted on DeckTech
Starting (8) SYC/Ooooo Fireworks Death Star Alderaan DS DB Prepped Defenses A Million Voices Crying Out SSPFT Mob. Points Locations (6) Death Star War Room Death Star Conference Room Kiffex Endor Sullust Fondor Characters (16) Palpy x2 Lord Vader x2 DS Gunner x3 Lennox Officer M'Kae x2 Thrawn Piett x2 Merrejk x2 Maul Ships (10) Executor Chimaera Tyrant Devastator Thunderflare Visage Dominator Avenger ZiMH BiHT Weapons (6) Tractor Beam x3 Ion Cannon x2 Superlaser Interrupts (11) We Have A Prisoner x2 In Range x3 Our First Catch of the Day Imp. Command x5 Effects (2) Battle Order Grabber Epic Events (1) Commence Primary Ignition


See also

Sources

References

  1. ↑ This Deck REALLY Sucks, DeckTech (Philip "WorldChamp" Marschall, 9 August 2001). Preservation copies: Stephen Skilton; GitHub Pages.