Philip Marschall New Age Profit

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Philip Marschall New Age Profit is the Light constructed list Philip Marschall posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Weapon

Location

Effect

Interrupt

Epic Event

Podracer

Original post

New Age Profit

  • Author: Philip "WorldChamp" Marschall
  • Published: June 8, 2001
  • Rating: 4.0
  • Description: This deck utilizes lots of interrupts and mains and podracing to win. This deck has won by +30 several times, and not lost yet.

Strategy

Response to reviews

Sorry I don't have Qui-Gon, I don't have him and my @#$%in friend won't let me borrow him.

Deck Change I just counted my deck after writing the list and found only 59 cards, so I added an Orri. There is now and Orri in this deck.

OK like I said, this deck is undefeated, against ground, space, and decks with both. I beat my friends SYC big drains in space, and won because of drains. I also beat my friend BHBM swarm deck by 35. I really like the podracing boost in the beginning (+12 force swing) which I have won every game because of my huge destinies. Anyway, this deck lets them go to the chamber first to stop Han from being unfrozen. You draw and use Tunnel Vision for first 1-3 turns till you get a hit crew (Ben, Luke, Lando, and others). Activate and save, then either deploy the hit crew to beat them up, or just put them there to unfreeze Han and retreive.

Card Choices

Losing Track x3 This is a high destiny, plus damaging their racer or repairing mine, also trackable.

Noble Sacrifice/I Can't Believe He's Gone Lose Obi-Wan to noble sacrifice, retrieve 9, and get power 5 anywhere.

Matchups

I won't go into the specific objective matchups, but I will tell about decktypes.

Space

Spread out and drain and make them lose to Profit. A very tough matchup, though with all of the retrieval, shouldn't be too hard. I won this game by 10.

Ground Beatdown Let them have the chamber, then come down w/a hit squad and beat the crap out of them. With hit squads I have won battle by 14 and 18, which won the game for me. If they don't want the chamber, go there and get Han and retrieve, then drain.

Aliens Start The Camp, and do basically the same thing as before. Get the hit squad to the chamber and lay the SMACK down.

This deck is a very fun deck to play, and doesn't have many weaknesses. Thanks for taking the time to review this, the future world champ, Phil

Original card list

As posted on DeckTech
Starting (9) Profit Han w/Heavy JP AC Podrace Prep Boonta Eve Podrace Podrace Arena Ani's Podracer K'lor Slug (The Camp vs. MKOS/Court) Characters (9) Jedi Luke Master Luke Ben Kenobi x2 DOS Jar Jar Lando w/Ax Threepio w/Parts Showing Shmi Weapons (3) Luke's Stick x2 Obi's Stick Effects (7) The Camp (sometimes starting) I Can't Believe He's Gone Revolution Traffic Control HotJedi Projection Lightsaber Proficiency Locations (4) Obi's Hut Podracer Bay Outskirts Slave Quarters Epic Events (1) I Did It Interrupts (26) You'll Find I'm Full of Surprises x3 Losing Track x3 Either Way, You Win x2 Smoke Screen x2 Courage Changing the Odds A Jedi's Patience Neck and Neck A Jedi's Resilience The Signal Jedi Presence A Jedi's Focusx2 Entering the Arena Weapon Levitation x2 Control & Tunnel Vision x2 A Step Backward Noble Sacrifice


See also

Sources

References

  1. ↑ New Age Profit, DeckTech (Philip "WorldChamp" Marschall, 8 June 2001). Preservation copies: Stephen Skilton; GitHub Pages.