Philip Marschall Hidden Stuff

From SWCCG Wiki
Jump to navigation Jump to search

Philip Marschall Hidden Stuff is the Light constructed list Philip Marschall posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

Jedi Test

Defensive Shields

These cards were posted as Defensive Shields outside the 60. They do not count toward the 60.

'D-Shields (10)': 'Any random ten pretty much, must have Tragedy, Ounee Ta, Racing one, Inserts, Ultimatum, SAC, and DDTA'; the seven named shields are listed, the other three are unnamed.

The post also lists 1x Hidden Base Indicator, which matches no known card; it is shown as posted and counted in the published total.

Original post

Hidden Stuff

  • Author: Philip "WorldChamp" Marschall
  • Published: February 12, 2002
  • Rating: 4.0
  • Description: Cool mains deck, plz review and give constructive criticism, I need to know for next tourney.

Strategy

Deck Change - Many people have addressed this, so I will take out the Nabrun and one test 6 for 2 more OOC's.

OK, in response to reviews, my meta is more open dark decks that do damage than turtle decks. Also, there are quite a bit of space decks and the home one and falcons will take care of that.

Response to Reviews

I have tried this before with 3 test 6's, and it worked well, also about the I will win worlds some day...well its been my dream for like since I started playiing, but my mom won't let me go...so that sucks

Card Choices

Test 6 - pull with the training area to put on colo claw fish or track with threepio

Stone pile - Takes 2 cards from their hand, very cool

Nabrun - very cool card

Early game - First turn, get out Dagobah and Yoda's Hut if possible. You should use DDTA to grab They Win This Round and then draw if u don't have a couple guys. Always let them make the first move, unless it's in space. You should wait till they have deployed and drained so you can they win this round it until you play guys. Anyway, you should be getting the other systems out and drawing to get the super home 1 (ackbar, thaneespi, and haashn). Use H, C, and the F to knock out early space. Against hunt down use Corran or TT to knock out visage, unless it's only hurting them (via Honor).

Mid Game

- you should probably have already retrieved once with They Win This Round, and should control a site. Get the home 1 in space and drain there. Use mains and resiliences to wipe them off of the ground. You should probably control a site and be draining there.

End Game - Well, this phase isn't really that important for this deck. You should have either killed all of their resources or failed miserably, which means the game was decided before this point.

This is a cool deck I decided to resurrect except with a different platform from an earlier form. Thanks a lot for reading and reviewing.

The future world champion, ~~~~~~ ~~~~~~~~~

Original card list

As posted on DeckTech
Starting (8) Hidden Base/Some stuff Hidden Base Indicator Rendesvous Point Colo Claw Fish Twilight is Upon Me Battle Plan/DTF HFTMF AUAOF D-Shields (10) Any random ten pretty much, must have Tragedy, Ounee Ta, Racing one, Inserts, Ultimatum, SAC, and DDTA Locations (7) Dagobah Yoda's Hut Traning Area Dagobah Swamp Clakdor 7 Corulag Dudes (14) EPP Luke x3 EPP Obi x3 EPP Qui-Gon x2 Corran Horn R3 Lando Nakid Threepio Ackbar Thaneespi Haashn Ships (3) Home One Han, Chewie, and the Falcon x2 Interrupts (23) The Force is Strong With This One x2 Resilience x3 OOC/TT x2 Rebel Leadership x2 On the Edge x2 Bith Shuffle/Desperate Reach x2 ICBW x2 OOC GOTM SATM/BP C/TV Life Debt Barrier Nabrun Effects (4) HOTJedi They Win This Round Goo Stone Pile (very cool card) Tests (2) Test 6 x2


See also

Sources

References

  1. ↑ Hidden Stuff, DeckTech (Philip "WorldChamp" Marschall, 12 February 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.