Paul Merrian Court of the Vile Hunters
Paul Merrian Court of the Vile Hunters is the Dark constructed list Paul Merrian posted on DeckTech.[1]
Deck info
- Player: Paul Merrian
- Published: 15 June 2001 (DeckTech)
- Published title: Court of the Vile Hunters
- Format: Premiere - Tatooine
- Side: Dark
- Starting Card: Court Of The Vile Gangster
- Starting Interrupt: Prepared Defenses
- GEMP Importable deck: Download
- Strategy: A COTVG deck with a lot of hunters and plenty of capturing tech.
Decklist
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Objective Character
Device
Weapon
Starship |
Location
Effect
Interrupt Podracer |
Original post
Court of the Vile Hunters
- Author: Paul "Ultima 1" Merrian
- Published: June 15, 2001
- Rating: 3.5
- Description: A COTVG deck with a lot of hunters and plenty of capturing tech.
Strategy
This is simply a standard bounty hunting capture deck. Use the binders either as a tracked 6 destiny or to maximize the amount of capturing you can do. The Hutt Bounty is mainly for use against Han, because if you have Boba capture him, you can retrieve his forfeit +11, a game changing retrieval for sure. The other bounties are for minor retrievals and make it easier to capture other characters. I would normally put Ephant at the Audience chamber with Jabba for his boost, but I will sometimes put him at the Dungeon to prevent the release of captives. Capture and imprison as many characters as possible. After all, it is harder for your opponent to get captives back than it is to retrieve lost cards.
Matchups
Profit
Put Mara and Jabba at the A.C., then pull Ephant and Mara's saber before activating and deploy Ephant there with them. This allows you to bring a sizable defense force into play and limit your opponents chances to release Han.
WYS- Put Gela on the ground to take advantage of his power +2 against smugglers. Try to get Mandalorian armor on him as well. This would make your opponent have to have a total destiny of 7 to hit him.
Mains and QMC- Take the battle to your opponent then just docking bay transit back with captives. Pull the docking bay first turn.
Space- a tough matchup. Even with all six of your ships, you probably will be unable to maintain control of Tatooine. Make the most of your ships' abilities to do as well you possibly can. Get Mara to the Cantina ASAP in order to drain your opponent for 3 a turn.
Original card list
Starting (8)
Court Of The Vile Gangster/I Shall Enjoy Watching You Die
Jabba's Palace Audience Chamber
Jabba's Palace Dungeon
Tatooine Great Pit Of Carkoon
Prepared Defenses
All Wrapped Up
First Strike
Power Of The Hutt
Characters (21)
4-LOM With Concussion Rifle
Aurra Sing
Bane Malar
Boba Fett
Boelo
Chall Bekan
Dr. Evazan & Ponda Baba
Ephant Mon
Feltipern Trevagg
Gela Yeens
Lathe
Guri
IG-88 With Riot Gun
Jabba
Jodo Kast
Kithaba
Lyn Me
Mara Jade, The Emperor's Hand
Prince Xizor
Snoova
U-3PO
Devices (3)
Binders x2
Mandalorian Armor
Effects (8)
Bounty x3
Hutt Bounty
Jabba's Influence
Quietly Observing
Scum And Villainy
Tatooine Occupation
Interrupts (5)
Hidden Weapons x3
Twi'lek Advisor x2
Podracers (1)
Teemto's Racer
Locations (4)
Tatooine
Tatooine Cantina
Tatooine Docking Bay 94
Tatooine Mos Eisley
Starships (6)
Bossk In Hound's Tooth
Dengar In Punishing One
Jabba's Space Cruiser
Stinger
Virago
Zuckuss In Mist Hunter
Weapons (4)
Dr. Evazan's Sawed-off Blaster
Feltipern Trevagg's Stun Rifle
Mara Jade's Lightsaber
Vibro-Ax
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See also
Sources
- Court of the Vile Hunters, decktech.net
- Court of the Vile Hunters, stephenskilton.com
- Court of the Vile Hunters (GitHub Pages)
References
- ↑ Court of the Vile Hunters, DeckTech (Paul "Ultima 1" Merrian, 15 June 2001). Preservation copies: Stephen Skilton; GitHub Pages.