Mini K Domination

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Mini_K Domination is a Dark constructed list published on Game Players Network.

Deck info

  • Player: Mini_K
  • Published: 4 April 2004 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS6
  • Side: Dark
  • Starting Card: This Deal Is Getting Worse All The Time
  • Starting Interrupt: Prepared Defenses
  • Starting Effect: Fear Is My Ally
  • Strategy: This Deal Is Getting Worse All The Time
  • GEMP Importable deck: Download (omits Motti (V) (Virtual Set 3), Deflector Shield Generators (V) (Virtual Set 4), Fusion Generator Supply Tanks (V) (Dark) (Virtual Set 1), Kuat Drive Yards (V) (Virtual Set 6), Come With Me (V) (Virtual Set 3), Spice Mines Of Kessel (V) (Virtual Set 3), Imperial Decree (V) (Virtual Set 6): not in GEMP)

Introduction

Great space package, with enough ground to do some damage...

The published list has 63 cards.

Decklist

Objective

Character

Device

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Starts '+6 shield based on your meta'; none are named.

Notes

  • Qty 63 as published: the Starting header says 8 but the section lists 12 cards (the '-' lines pulled at start, with Deflector Shield Generators (V) on two lines); the Weapons header says 2 but lists 1.
  • No Escape and Do They Have A Code Clearance? (Effects section) dested as the Effects, not the Reflections III shields.
  • Original-era (V): Fusion Generator Supply Tanks (V) (Dark) (Virtual Set 1); Motti (V), Come With Me (V), Spice Mines Of Kessel (V) (Virtual Set 3); Deflector Shield Generators (V) (Virtual Set 4); Kuat Drive Yards (V), Imperial Decree (V) (Virtual Set 6).
  • Unmarked Special Delivery and Levitation Attack are the printed cards (the strategy mentions 'Levitation attack(V)' but the list does not mark it). Posted Admiral Piet dested Admiral Piett; Cloud city: East platform dested Cloud City: East Platform (Docking Bay).

Strategy

I wanted to make a space domination deck, with the possibility of freezing people... So I decided to run with Deal, since it gets Carbonite chamber...

Also, the objective can get Bespin, Occupation and Cloud city.

I don't play dark deal, because as you can see, my character base is extremely low, so that would be suicide. I can hold 2 sites, which is also enough for Occupation.

Now for the basics:

1st turn, get Executor and activate. You should probaly have a Levitaion attack so use it to get the console, so you can get an effect with Special delivery, this effect should be They must never again leave this city, so the Executor can come down. Deploy Piet if you have him, get him with an Imperial command if you don't.

2nd turn, get Come with me(V), then get Motti(V), then get Kuat drive Yards(V), then get a system. Fun ain't it!!!

If you have Levitation attack(V), bring out Deflector shield generators and Fusion generator supply tanks on the Executor. If you don't have one, do this as soon as you get it. Once you have Deflector shield generators out, make sure you have thraw out as well, so you can deploy The Emperor's shield (Deflector shield generators can deploy one Tie a turn) and if the Emperor is on Cloud city, then this squadron gets +3 power, way cool!!!

Onwards, when you get Emperor Palpatine deploy him to the Chamber, same with Darth w/ stick and Janus. Deploy Blizzard 4 to the docking bay and get out occupation. If it appears that the Blizzard 4 can't handle it on it's own, move over Janus or Palpatine. Vader can probaly handle it, since All too easy helps, along with Sniper & Dark strike.

Get out the starships and dominate, drain and battle where neccesary, the Judicator can pick of ships with the laser cannon batteries and power 0, and Lateral damage helps too. That's basicly it.

Card choices:

Motti(V) instead of the general, well he grants +2 power to all of the Unique star destroyers on table, +5 if armed with a weapon, + he can get Kuat drive yards.

We all know the power of Boba Fett, Bounty hunter, but I want to explain why I include him, before anyone gives it a bad review (Hint hint, Jango5. Yeah I'm talking to you.) He is in here to give a monster beating, since your opponent won't count on it. Imperial domination says you can only draw 2 destinies, so this both protects you and your opponent to some extend. But just deploy Boba, the Imp Domination goes to the lost pile, and you can give a savage beating, you dig?

Os-72-1 In Obsidian 1 and The Emperor's shield, well... you can get them with Deflector shield generators. Os-72-1 can watch out Cloud city for you, it's power 7 and draws no matter what, cool huh? The Emperor's Shield, rocks, deploys for 3 at Thrawns location, power 6 while Emperor is at Cloud city, which isn't so hard to pull of, neither is getting Thrawn out, so this ship rocks.

Another great thing is, They must never again leave this city, it allows you to take into hand, one Tie just forfeited, so you can pick up the Ties and redeploy next turn for a beating. Also, Os-72-1 works wonders with Tallon roll, so he can protect the Cloud city alone, since he gets +10 before destiny, so he rocks...

Why those Star destroyers?

Judicator, well just read the articles about this one. Works wonders with cannons, since it makes starfighters it hits power 0 and +2 to hit, so this has to be in...

Tyrant, deploy 7, forfeit 9, power 8, what more is there to say. It deploys for 6 with Kuat drive yards, so it pretty much rocks.

Chimaera *2, This is mainly because of Imunity to attrition, I want to have ships on the table that is immune to a bunch of attrition, and it is immune to <8 while Thrawn is aboard and the Admiral's order is on table. Also if I lose the ship, it would be nice for a chance to get it out again.

Come with me(V), it gets out Motti(V), and the other pilots, so I don't have to depend solely on Imperial command, and it can be dumped in the control phase to pick up a pilot, which can mean a beatdown with Vader or someone else.

Spice mines of Kessel, it stops WYS, and I am able to retreive with this, which is very cool. I won a game against WYS, where my opponent only got a chance to play 2 interrupts from lost pile, then I deployed Kessel and Spice mines... Cool card.

Do they have a code clearance?, 2 of my pilots get +3 forfeit, which is cool, other than that, I hate retrieval...

They've shut down the main reactor, the game winning card, makes the opponent cry, as he can't move away or draw destiny with his pilots.

Weapon levitation, gets the weapons.

Limited resources, after playing this, grab No escape with special delivery and play it again, muha muha :)

Fusion generator supply tanks(V), I can't protect all star destroyers with Deflector shield generators, it takes up too much shield space, so that's why this is in here...

I haven't played alot of games, but the set up should be the same in every game, get the Executor down to control, get out the star destroyers and dominate, keep the two Cloud city sites and do some damage with Occupation.

You can change cards if you like, this selection is somewhat based on the meta in my area. So far the deck hasen't lost a game!!! It has served me well, and it shall serve you well too.

A last comment, constructive criticism is welcome, but pointless remarks like "this deck sucks" are not (this goes for you too Jango5).

Other than that, enjoy, I know I have.... :D

-Mini_K

See also

Sources


References