Mike Gemme Bring Him Before Me DS

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Mike Gemme Bring Him Before Me DS is the Dark constructed list Mike Gemme posted on DeckTech. The published title is not used as the page title; it appears in the original post below.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt

Original post

Bring Him Up The Anus

  • Author: michael "Deck" Gemme
  • Published: April 16, 2001
  • Rating: 4.5
  • Description: BHBM 7s that crosses luke every time. It does do stuff Brian Hunter

Strategy

I'll write more once i see some responses ...

Blue1138 You are a homo why dont i need more than two battleground sites and one system?? Because it's a HIT AND RUN DECK - see below. I go to THEM, and if i cant go to them *EBO or HB* I have Search & Destroy... Honor will kill me huh?? No escape.. you are a @#$%got

YOYOY It beats the light side by flipping luke quickly.

Space

The object of this deck is to win two or three battles and then cross. I'm not putting the executor out there to stay all game and try and satisfy battle plan or something. I drop it with thrawn to get three destiny (all 7s), and if i still think i cant take a battle in space, ill drop bossk too and draw 4 destiny, you cant top that. I have plenty of space to win one or two space battles.

Activation Second Turn I can get out 9 force on my own alone, usually i can get 11 on my own if i put someone down at the other docking bay. I set up by putting emporer at a BG docking bay, and Janus at the DS2 Dbay... so that takes care of my activation, dont forget i get a force for the emporer himself. My activation is good, not bad

First Turn, get Emporer to a battleground dbay and leave him there, drop janus at the ds2 dbay or the throne room or something becuase you want them to come after the emporer. Janus is easily deployable first turn even against hidden base which gives you no force, just play operational as planned. If you dont have janus, use the OAP to drop a card BEFORE deploying the emporer, that way you can draw up one card at the end of your turn. So you pray that they deploy luke from reserve to take on the emporer first turn, so they drop, battle, you say Crush the rebellion for i have you now, destiny 7,7,7 you win the game they lose the game... just deploy another emporer from your reserve deck if you lose that one, no biggie.. and dont forget to have them stack a card

Sevens does work, it just takes balls. Here's why i chose cards i did They work well with sevens.

Janus x2, Reactor terminal, Operational as Planned x3 Recycle 7s

Fett with Gun shoot anyone with sevens

Control Set for stun Anywone with sevens

BHBM/TYFP Cross easy with sevens

ECC IG88 Capture anyone with sevens

Emporers powerDraw another seven for battle destiny.

What this deck does is hit and run. Draws multiple destiny every time. THe destiny in this deck is intense. If you're duelling, you win with sevens. To lose the duel just track with your Janus, Reactor Terminal, and Op as Planned. This deck is easy to work, and it wins. You can Draw sevens every time. There isnt much strategy to this deck because you can draw up as much you want and put them back in and you win. If you think this strategy section sucks, its because it does. There isn't much to describe about a hit and run deck with sevens. Just do it and win. It's a great deck and it went two and one, losing only to HB Xwings which is pretty much an auto loss. Anything else, it can beat.

Thanks for checking it out

Michael ”Deck” Gemme

PS Baroni Obviously made me this deck

Original card list

As posted on DeckTech
Starting (8) BHBM/TYFP Your Destiny Insignificant Rebellion Crush the Rebellion Imperial Arrest Order Mob Points Prepared Defenses Throne Room Locations (4) Carida Spaceport Dbay DS2 Dbay CC Dbay Characters (17) Emperor Palpatine x2 DVDLOTS x4 Mara Jade x3 IG88 w/Riot Gun x2 Janus Greejatus x2 Sim aloo Mighty Jabba EPP Boba Fett G.A. Thrawn Ships (4) Flagship Executor Bossk in Hounds Tooth Zuckus in Mist Hunter x2 Interrupts (8) I have you now Force lightning Operational As Planned x3 Twilek Advisor Control/Set For Stun Rise My Friend Effects (5) Emporers power Blast Door Controls Search and Destroy Reactor Terminal No Escape Sevens (14) Closed Door x2 Visage of the Emporer x2 Double Laser Cannon x2 Intruder Missile x2 Mournful Roar x2 We're the Bait x2 Hunting Party x2


See also

Sources

References

  1. ↑ DeckTech post 15304, DeckTech (michael "Deck" Gemme, 16 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.