Hunting Party

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Info
TitleHunting Party
SideDark
TypeInterrupt — Used Interrupt
SetSpecial Edition
PublisherDecipher
EraDecipher era
RarityR
UniquenessUnique
Destiny7
GEMP ID7_252
VersionsDecipher — this page (7_252)
Virtual Modern — Hunting Party (V) (204_50)

Hunting Party is a Dark Interrupt (Used Interrupt) from Special Edition.

Card Text

During your control phase, form a search party for an opponent's missing character at same site. Add 1 to search party destiny draw for each bounty hunter in search party. If successful, capture the character found.

Lore

Sometimes a missing person is found by the wrong search party.


Joke

A search party is meant to rescue a missing person; here the searchers are hunters. See Jokes.

Strategy

By Edward Tostanoski, Gold 3[1]

Talk about a happy-trappy card! Now you can lure the Light Side into the dunes of Tatooine, 'miss' them with Sandwhirl, and then use your skiff-riding bounty hunters to drag them back to Jabba. This allows you to sprinkle a few bounty hunters and bounties in a Jawa or Tusken deck, and get some Retireval without having to go all-out capture, as the Sandwhirls become your capture cards. Used on Hoth (with Ice Storm), it's less effective because there is no prison. But you don't expect much from a 7 Destiny card, and this one certainly can deliver more than most of the others.

Combos:

Hunting Party + Sandwhirl: First you spin them around, then you bag them. Hunting Party + Skiffs: As the missing people will be in the desert, most likely, you'll need some cheap, fast landspeed to shuttle your bounty hunters around in.

Combos

  • Hunting Party + Sandwhirl First you spin them around, then you bag them.[2]
  • Hunting Party + Skiffs As the missing people will be in the desert, most likely, you'll need some cheap, fast landspeed to shuttle your bounty hunters around in.

Underlying card for

Sources

References