Matthew Harrison-Trainor Secret Siths Profit
Matthew Harrison-Trainor Secret Siths Profit is the Light constructed list Matthew Harrison-Trainor posted on DeckTech.[1]
Deck info[edit]
- Player: Matthew Harrison-Trainor
- Published: 16 May 2002 (DeckTech)
- Published title: Secret Siths Profit
- Format: Premiere - Original VS1
- Side: Light
- Starting Card: You Can Either Profit By This...
- Starting Interrupt: Heading For The Medical Frigate
- GEMP Importable deck: Download (omits Bo Shek (V), Han's Heavy Blaster Pistol (V): no GEMP blueprint)
- Strategy: A Profit deck from a beginner.
Decklist[edit]
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Objective Character
Weapon Starship
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Location Effect Interrupt
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Original post[edit]
Secret Siths Profit
- Author: Matthew "Secret Sith" H-T
- Published: May 16, 2002
- Rating: 4.5
- Description: A Profit deck from a beginner.
Strategy[edit]
Average destiny is 2.63.
This deck was designed to beat Dark Strike beatdowns (appears a lot in my area). I am only eleven, and do not have too many good cards, and there are some cards I would like to add in (Ben (to keep with Han), Anakin’s Saber, better/more Lando, more Leias, etc.) but I don’t have them.
Starts Profit objective, with General Solo and the two locations. Starting interrupt is Heading for the Medical Frigate, with Insurrection & Aim High, Squadron Assignments, and Do, or Do Not. I do not have the starting effect.
Early[edit]
Deploy and battle at the Audience Chamber. Preferably use Master Luke. Add a saber if possible. Use an Interrupt or two, and try to free Han.
Mid[edit]
Once Han is freed, spread out a bit and drain using the relative safety of the interrupts. Use Projection of a Skywalker to reduce drains. Space is alright, enough to probably hold a system. If you get a Dodge or It’s a Trap and Han’s Pistol, put Han alone at a site, dodge/cancel their battle, shoot during your control phase, and move to kill a character. I usually use a pilot as forfeit fodder for Han, along with a stronger character (I like Panaka-high forfeit, okay power, 3 ability). I don’t have many sites because I can’t always keep them.
End Game[edit]
Drain. Deploy task forces to take high drain locations. Try to have both Projection of a Skywalkers out. Just do the same as mid game. Before you draw, look to see if the cards you want are in your reserve deck.
Card Choices[edit]
It’s a Trap[edit]
Most of the Dark Strikes used are the combo version. Also cancels battles.
Caldera Righim[edit]
Plain beat down stopper. Opponent can’t initiate a battle with more than 8 ability.
General Solo[edit]
It was either him or Premiere version. I don’t usually have enough force to pay ten to retrieve ten, so I use him instead.
Lost in the Wilderness[edit]
Cancels a drain+ makes a character missing.
Weapon Levitation[edit]
Either grab one of your weapons, or steal an opponents (stopping Dark Strike).
Don’t Get @#$%y[edit]
Four Lukes, if Han’s not on table I’m in trouble. After freeing Han they should be together.
Do, or Do Not[edit]
With many interrupts, and no SAC, I put in Do, or Do Not.
Matchups[edit]
Combat[edit]
Projection of a Skywalker is your friend Together they will save two force a turn Don’t put your Jedi on Naboo, only use them as hit squads. Don’t put them at a drain location. Try to drain them out and kill their Jedi.
Black Sun[edit]
Try to kill Xixor soon using nice interrupts, or get Luke to a safe Battleground. Space is all right, so battle in space. I once didn’t draw a Luke for the whole game (when I had three Lukes in) so now I have four.
Dark Deal[edit]
Go for Bespin Cloud city, not system because Executer for free will kill. Split your forces (use enough to stop Dark Deal, and enough to free Han.
Carbon Chamber Testing[edit]
Hard game. Keep at least one Han outside of the Lost Pile. Hard game because they start flipped. For attrition, you will have to draw at least a four to kill an alien.
SYCFA[edit]
Hold one system, maybe two if you draw enough space. You should be stronger on ground, save your nice stuff for space.
Hunt Down[edit]
Keep Luke away from Vader. Try to kill all Mauls and Vaders. Vader may be around the Audience Chamber, so make sure that him and Luke are not together during opponents turn.
Senate[edit]
Nothing you can do about the Senate. Drop some characters there sometimes, just to lower the amount of Senators. Fight as best as possible.
Thanks for reading. Constructive criticism will be appreciated. Please D-mail me with any questions.
Secret Sith
Original card list[edit]
Start (8)
Profit
General Solo
Heading for the Medical Frigate
Tatooine Jabba’s Palace
Jabba’s Palace Audience Chamber
Insurrection & Aim High
Squadron Assingments
Do, or Do Not
Characters (19)
Han Solo
Luke Skywalker, Rebel Scout x2
Master Luke
Luke With Saber
Chewie, Enraged
Chewbacca, protector
Leia, Rebel Princess
Lando with Blaster Pistol
BoShek (V)
Caldera Righim
Talon Karrde
Orrimaako
Panaka Protector of the Queen
Master Qui-Gon
Dash Rendar
Mirax Terrik
Colonel Cracken
Officer Dolphe
Interrupts (22)
Houjix
Dodge
Somersault
Life Debt
Smoke Screen
Warrior’s Courage
Lost in the Wilderness
The Force is Strong with this one
Don’t Get @#$%y
Swing and A Miss
Rebel Barrier x3
It Could Be Worse
Fallen portal
I have a Really Bad Feeling about this
It’s a trap x2
Blaster Proficiency
Weapon Levitation x2
The Signal
Effects (3)
Projection of a Skywalker x2
Bacta Tank
Weapons (3)
Jedi saber x2
Han’s Heavy Blaster Pistol (V)
Starships (4)
Bravo 2
Tala 1
Pulsar Skate
Outrider
Locations (1)
Tatooine Docking Bay
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See also[edit]
Sources[edit]
- Secret Siths Profit, decktech.net
- Secret Siths Profit, stephenskilton.com
- Secret Siths Profit (GitHub Pages)
- Secret Siths Profit (Wayback of decktech.net)
References
- ↑ Secret Siths Profit, DeckTech (Matthew "Secret Sith" H-T, 16 May 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.