Matt Wehner DS

From SWCCG Wiki
Jump to navigation Jump to search

Matt Wehner DS is the Dark constructed list Matt Wehner posted on DeckTech. The published title is not used as the page title; it appears in the original post below.[1]

Deck info

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Original post

Boo Boo Kitty @#$%

  • Author: matt "Tasa" wehner
  • Published: September 6, 2001
  • Rating: 4.0
  • Description: This deck activates a lot and lets you do what you need to do. Oh, and it wins.

Strategy

Okay. Everything should be sorta selfexplanatory (sp??).

Locations-Tat system for the Tat. Occupation (got that idea from the other Watto deck in the top 10). Use Neimoidian Advisor to get out your Jabba's Palace, then use that to pull the Chamber. Use Power Of The Hutt to get Jabba's Sail Barge (it's a TANK) and the passenger deck. The docking bay is there so you can move around a little and not be locked at Tat.

Characters-Basically just deploy characters and lock locations. Guri beats WYS and you can hold the Audience Chamber against Profit with Boelo and Ephant Mon. I don't feel Hidden Base cause of my air patrol, but you may want to through in a Hutt Influence to character your drains don't get beaten/canceled. Thrawn is badass in the Dag. Executor (which your obj can get you to deploy for free.

Vehicles-Your Sail Barge and AtAt's become TANKS Especially with Trample. You should own space, but look out for Power Pivot.

Interrupts-You Are Beaten is gay, but wins games. TwiLeks for the effects, Neimoidians for the system and for the Jabba's Palace. Sniper/Dark Strike is huge. Weapon Levs to find your sticks. I've seen people using It Could Be Worse to kill the damage from the obj., slaughter them with It's Worse if they do, since you activate SOOO much.

Effects-Blast Doors is tech against barrier cause I've seen people letting you deploy things for free then just barriering it, might as well stop that) Bad Feeling just cause. No Escape cause you need to cancel Honor; another way of making your obj. not work. Two grabbers to fight the dumb stuff being played now, and especially to fight against WYS - keeps the interrupts outta their lost pile.

You don't have to play for the Tat. Occupation. Just do it if it comes along. Basically, own your two locations, drain a lot and then put down Occupation if they ignore you or something.

Enjoy,

Matt

Original card list

As posted on DeckTech
Starting Watto Obj. Watto's Junkyard Mos Espa Preparred Defenses Imperial Arrest Order/Secret Plans There Is No Try/Oppressive Enforcement Power Of The Hutt Locations(5) Tatooine Tat. Jabba's Palace Jabba's PalaceAudience Chamber Jabba's Sail BargePassenger Deck Tat. Mos Espa Docking Bay Characters(19) U3P0 Lord Vader x2 Darth Maul(Tat) x2 Watto x3 Prince Xizor Guri Grand Admiral Thrawn Mara Jade Dengar w/BoomStick IGGY w/Riot Gun 4LOM w/Boomstick Dr. E & Ponda Baba P-59 Boelo Ephant Mon Ships/Vehicles(7) Jabba's Sail Barge Blizzard 2 Tempest 1 Executor (Dag.) Bossk In Hounds Tooth Zuckuss In Mist Hunter Maul's Infiltrator Interrupts(10) You Are Beaten Trample Jabba's Through With You Twi Lek Advisor x2 Neimoidian Advisor x2 Weapon Lev x2 Sniper/Dark Strike Omni Box/It's Worse Effects(9) Blast Door Controls Bad Feeling Have I No Escape Come Here You Big Coward Search and Destroy There'll Be Hell To Pay x2 Tat. Occupation Weapons(3) Vader's Stick Mara's Stick Maul's Stick


See also

Sources

References

  1. ↑ DeckTech post 18809, DeckTech (matt "Tasa" wehner, 6 September 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.