Mason Johnson Set You Course For Beatdown

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Mason Johnson Set You Course For Beatdown is the Dark constructed list Mason Johnson posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Starship

Vehicle

Location

Effect

Interrupt

Original post

Set You Course For Beatdown

  • Author: Mason "Palleon" Johnson
  • Published: April 1, 2001
  • Rating: 4.5
  • Description: Old School Mains beatdown with a new age twist

Strategy

Matchups

Yavin 4 Mains

Revo types are dead. SAC types have already wasted plenty or cards. You WILL have more of a hold on space. More than likely he won't play a battleground in space. This is the fun part. Drop that Presence on the Death Star. for the LS as well, and with all of the walkers, you should be able to keep those high forfiets in tact away from the guns. Use Vader and Tarkin, and Guri and Xizor to deliver huge amount of direct damage.

Ops

Start Battle Order instead of the norm, get out the secret plans later. Five walkers and a couple of tramples should help immensely. No way will they control their planet. Use the Lateral Damage effectively. If needed, drop a drain site with Mara, POF, and a walker. Drain for quite a bit. Ops are dead anyway so you really dont have to worry.

EBO

Sit on the last marker with Igar, they will have a tough time with the Search and Destroy, and the Battle Order. As a plus you are packing 7 ships super high forfeit character-pilots and Lateral Damage. The scout can prove very valuable here. They will more than likely come to the Death Star or Alderaan, If they play swarm, resistance will keep them down to 2 per system and you can stack on one or two. I playtested against these decks the most because I thought I would see a lot of them a regionals, and it does very well. Most don't pack enough ships to keep a grip on space anyway. If an oppurtunity comes up beat them down. Cancel their force drain bounuses and this game is easy.

Dagobah mains

If they have an only battle deck, that will be the more interesting of all the decks you will play against. Drain away at the endor sites with walkers abound. Your force generation should be too much for them.

Hidden Base

It looks as if we are finally seeing the end of this as a major deck archtype. Battle Order and Lateral Damage along with Search and Destroy should be key cards against them. You have plenty of ships, and again they can never resist the Death Star.

Profit

Bring the walkers to tatooine. It will be a knock down drag out fight, but they won't have Han and he (EPP Han) is the scariest of all the mains against you (he connects with EPP Leia and Luke to provide 3 destinies.) Set up those high destinies and you should be fine. Destoy them on the ground and in space.

Thanks for Reading and Reviewing

Original card list

As posted on DeckTech
Objective(1) SYCFA/TUPITU Locations (9) Death Star Death Star Docking Bay Death Star War Room Endor Kiffex Alderaan Endor Forest Clearing Endor Back Door Endor Dark Forest Characters (20) Darth Vader, Dark Lord of the Sith x2 Dath Vader w/lightsaber Grand Moff Tarkin x2 Captain Gilead Pealleon Admiral Ozzel Admiral Chiraneau Admiral Piett Grand Admiral Thrawn Janus Greejatus Mara Jade, The Emperor's Hand x2 Prince Xizor Guri Dr. Evazan & Ponda Baba Snoova IG-88 with Riot Gun Dengar with Blaster Carbine 4-LOM with Concussion Rifle Starships (7) Dreadnaught-class Chimera Executor Zuckuss In Mist Hunter Avenger Boba Fett In Slave I Devastator Vehicles (5) Blizzard Scout 1 Blizzard 2 Tempest 1 Tempest Scout 1 Tempest Scout 6 Interrupts (8) Imperial Command x4 Trample x2 Imperial Barrier x2 Effects (10) Presence of the Force x2 Imperial Arrest Order Battle Order Lateral Damage A Bright Center To the Universe Secret Plans Oppressive enforcement Imperial Decree Reactor Terminal


See also

Sources

References

  1. ↑ Set You Course For Beatdown, DeckTech (Mason "Palleon" Johnson, 1 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.