Karl Walker Blue D-Machine

From SWCCG Wiki
Jump to navigation Jump to search

Karl Walker Blue D-Machine is the Dark constructed list Karl Walker posted on DeckTech. He posted this Endor Operations list three days before his Echo Base list.[1]

Deck info

Decklist

Objective

Character

Device

Weapon

Starship

Vehicle

Location

Effect

Interrupt

The post lists 'Fear - sideboard' in the starting cards but names no Defensive Shields.

Original post

Blue D-Machine

  • Author: Karl "yammosk" Walker
  • Published: March 19, 2002
  • Rating: 4.5
  • Description: This deck beats the opponent by limiting thier ability to disturb your strategy.

Strategy

Setup- draw either the executor or Rendili as your first action with priority on Rendili. Then use that MP combo to draw Perimeter Patrol. Then draw out the Back Door and you should have good first turn activation.(Except that your opponent does too.)

The object is to get control of the planet sights first. This deck makes it easy because it limits the opponent in the following way

-they can not draw more than one battle destiny

-they can not block or modify your drains

-they will have a hard time deploying to attack

-they have to wait to attack giving you time to set up

Now these may seem like only slightly good bonuses, but they allow you to set up big drains that the opponent can do nothing about. You can wear them down with constant little attacks. Use the Monnoks to keep them on their toes when it comes to their hand. Use Imperial Barrier and IJASKAW to delay key characters and make the strategy wait a turn more. And use the characters in small surgical strikes, these are expendible characters. With the bonus you have on Endor the AT-STs (pull with AO)can hold the planet, they all react and PP is going to keep away surprises. Speaking of surprises watch out for Nubrein Lieds, that is why the IAO and Senses can be useful.

The point of the deck is you need very few recources to set up your offensive damage strikes. And you can use whats left to try and keep the opponent away from those cards.

Space is pretty much secure. Limiting their destiny makes power the key to the systems and that is what you have.

Please review my deck, include some comments, and I look forward to your insight. Thanks

Original card list

As posted on DeckTech
(Starting)-9 Endor Operations Endor Endor bunker Endor Landing platform Prep. Def. Mob points/YCHF Conduct your search Crush Fear - sideboard (Locations)-6 Endor Back Door Endor Dark Forest Endor Forest Clearing Rendili Sullust Kessel (Characters)-12 Grand Admiral Thrawn x2 Admiral Piett x2 Darth Maul with double-Saber x2 Lord Vader x2 Commander Merijk 4-LOM with Concussion rifle Boba Fett, BH Emperor Palpatine Janus Greejatus (Vehicles)-6 Tempest Scout 1 Tempest Scout 2 Tempest Scout 3 Tempest Scout 4 Tempest Scout 5 Tempest Scout 6 (Weapons)-2 Vader's lightsaber x2 (Devices)-1 Fusion Generator Tanks(virtual) (Ships)-6 Executor Chimaera Zuckuss in Mist Hunter IG-88 in IG-2000 Dengar in Punishing One Bossk in Hounds Tooth (Inturrupts)-16 Overload Evader/Monnok x2 I'd just as soon kiss a wookie x3 Imperial Barrier x2 Sense/UITF x2 Alter/CD Defensive Fire/Hutt smootch x2 Nemoidian Advizor (Effects)-4 Perimeter patrol Ominous Rumors Establish Secret Base IAO/SP (Admirals Orders) Combat Response x2


See also

Sources

References

  1. ↑ Blue D-Machine, DeckTech (Karl "yammosk" Walker, 19 March 2002). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.