Jeremy Arak Court of the Vile Skum

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Jeremy Arak Court of the Vile Skum is the Dark constructed list Jeremy Arak posted on DeckTech.[1]

Deck info

  • Player: Jeremy Arak
  • Published: 5 February 2001 (DeckTech)
  • Published title: Court of the Vile Skum
  • Format: Premiere - Reflections II
  • Side: Dark
  • Starting Card: Court Of The Vile Gangster
  • Starting Interrupt: Prepared Defenses
  • GEMP Importable deck: Download (omits Battle Order (against almost anything) or Secret Plans (against wys) or Decree (against EBO), Secret Plans/Battle Order: not in GEMP)
  • Strategy: Non-flipping court skum deck using bounty hunters, to battle and retrieve

Decklist

Objective

Character

Weapon

Starship

Location

Effect

Interrupt


The post also lists 1x Battle Order (against almost anything) or Secret Plans (against wys) or Decree (against EBO), 1x Secret Plans/Battle Order, which matches no known card; it is shown as posted and counted in the published total.

Original post

Court of the Vile Skum

  • Author: Jeremy "BoShek007" Arak
  • Published: February 5, 2001
  • Rating: 4.0
  • Description: Non-flipping court skum deck using bounty hunters, to battle and retrieve

Strategy

This is a fairly standard non-flip court deck. Its pretty easy to play and loads of fun. I'm trying to make this from a "fun" deck into a tourney worthy deck, so please give suggestions when you review.

Note* I don't have Power of the Hutt, otherwise it would probably go in

Some card choices

Projective Telepathy-Anti OTE, also lets you battle, retrieve w/ scum, and cancel the battle. Also useful against MWYHL/AFA

CHYBC- Anti MYWHL

Blast Door Controls- No Barriers or Narrow Escapes

U-3PO- block a drain, I don't understand why more people dont use him.

Arica and Mara- You never know which one you will need

2 4-Lom w/ guns- Useful against Ben or JK Luke, also can go on ZiMH to add a destiny

Fett (and Iggy) on Ground and Space?- I can use whichever one I need at the time, and only one of each, so I probably won't have persona issues

Against decktypes

EBO Get decree active ASAP. Just try to hold one system and use the extra ships for retreival attacks. S&D and court should finish them off.

HB I know, I need Hutt Influence, but I don't have any JPSD, so I just have to rely on my ships to probe, and S&D and court them to death. Should be relatively easy

WYS Start Secret Plans, take the easy drain at cantina while setting up Skum. Go after his ships with yours (try to I have No Choice Dash), and battle order should be easy, as his characters are weak.

Anything else play well, and you should have a shot at winning.

Original card list

As posted on DeckTech
Starting Stuff (8) Court of the Vile Gangster JP Audience Chamber JP Dungeon Great Pit of Carkoon Prepared Defenses TiNT/Oppresive Enforcement Mobilization Points Battle Order (against almost anything) or Secret Plans (against wys) or Decree (against EBO) Characters (17) 4-Lom w/ Rifle x2 Djas Puhr Jabba the Hutt x2 Dr. Evazan and Ponda Baba Mara Jade, TEH Arica Brangus Glee Dengar w/ Carbine Jodo Kast Fett w/ Blaster Bane Malar Iggy w/ gun Boelo x2 U-3PO Starships (7) BiHT x2 ZiMH x2 Iggy in Iggy 2000 Fett in Slave 1 DiPO Locations (4) Tatooine JP Cantina Tatooine DB 94 Rendili Effects (11) First Strike Secret Plans/Battle Order I had No Choice (Anti-Dash) Blast Door Controls Skum x2 Search and Destroy CHYBC Something Special Plannned.. Imperial Decree There'll be Hell to Pay Interrupts (12) Imperial Barrier x2 None Shall Pass x2 Jabba's Through with You Projective Telepathy x2 Twi'lek Advisor x2 Point Man Look Sir, Droids (Anti-gift) Res Luk Ra'auf Weapons (1) Mara's Saber


See also

Sources

References

  1. ↑ Court of the Vile Skum, DeckTech (Jeremy "BoShek007" Arak, 5 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.