Jedimaster Training to Train 1.3
jedimaster Training to Train 1.3 is a Light constructed list published on Game Players Network.
Deck info
- Player: jedimaster
- Published: 26 March 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Light
- Starting Card: Mind What You Have Learned
- Strategy: Mind What You Have Learned
- GEMP Importable deck: Download (omits Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Yet another incarnation of my MWYHL/SYIC deck. I took some ideas from Tyrannus' Higher Learning Deck.
The published list has 61 cards.
Decklist
|
Objective Character
Device Weapon Starship Location |
Effect
Interrupt
Jedi Test |
Strategy
I will be adding all the Def. Shields and a Padme soon. On to strategy...
D.O.S. - use to train
All other characters - deploy after D.O.S. completes Test 5, use them for a beatdown.
ICBW - pretty obvious, used to keep force loss to a minimum early. Best used in conjunction with Jedi Test 1 (can't use It's Worse to add to a drain).
OTE - used in conjunction with the Electrobinculars to retrive while you wait for Test 5 to be completed or you can use it after to keep ahead.
Stone Piles - very nice to slow your opponent down.
Advantage - good way to create a solid 1 Force Loss per turn after the beatdown starts.
Control/Tunnel Vison - used to slow your Force loss early in the game.
Starships - should be enough to keep a hold on the space drain race...might consider adding another HCF.
Rebel Reinforcments - very nice...used to retrive characters..and one goes into your hand!
Any help would be greatly appreciated. One day this deck will be close to tournament ready and I will have all you to thank.
See also
Sources
- Training to Train 1.3 (Wayback, 20051102154456)
- GPN Star Wars Decks page 31 (Wayback, 20050430203312)