Jedimaster Training to Train 1.3

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jedimaster Training to Train 1.3 is a Light constructed list published on Game Players Network.

Deck info

  • Player: jedimaster
  • Published: 26 March 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS2
  • Side: Light
  • Starting Card: Mind What You Have Learned
  • Strategy: Mind What You Have Learned
  • GEMP Importable deck: Download (omits Sai'torr Kal Fas (V) (Virtual Set 1: Legacy), Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

Yet another incarnation of my MWYHL/SYIC deck. I took some ideas from Tyrannus' Higher Learning Deck.

The published list has 61 cards.

Decklist

Objective

Character

Device

Weapon

Starship

Location

Effect

Interrupt

Jedi Test

Strategy

I will be adding all the Def. Shields and a Padme soon. On to strategy...

D.O.S. - use to train

All other characters - deploy after D.O.S. completes Test 5, use them for a beatdown.

ICBW - pretty obvious, used to keep force loss to a minimum early. Best used in conjunction with Jedi Test 1 (can't use It's Worse to add to a drain).

OTE - used in conjunction with the Electrobinculars to retrive while you wait for Test 5 to be completed or you can use it after to keep ahead.

Stone Piles - very nice to slow your opponent down.

Advantage - good way to create a solid 1 Force Loss per turn after the beatdown starts.

Control/Tunnel Vison - used to slow your Force loss early in the game.

Starships - should be enough to keep a hold on the space drain race...might consider adding another HCF.

Rebel Reinforcments - very nice...used to retrive characters..and one goes into your hand!

Any help would be greatly appreciated. One day this deck will be close to tournament ready and I will have all you to thank.

See also

Sources


References