Icebreath Black Sun Who plays that
icebreath Black Sun Who plays that is a Dark constructed list published on Game Players Network.
Deck info
- Player: icebreath
- Published: 21 July 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Dark
- Starting Card: Agents Of Black Sun
- Strategy: Agents Of Black Sun
- GEMP Importable deck: Download (omits Greedo (V) (Virtual Set 3), Djas Puhr (V) (Virtual Set 2: Our Most Desperate Hour), Ket Maliss (V) (Virtual Set 3), Blaster Rack (V) (Virtual Set 1: Legacy), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)
Introduction
Classic-format Bounty Hunter Beats with a Black Sun backing.
Decklist
|
Objective Character
Device Weapon |
Starship
Location
Effect
Interrupt
Admiral's Order |
Strategy
Bounty hunter beats & choke deck. It'll take too long trying to explain what each and every card does to contribute to this deck, so I'll just keep it down to the key cards:
Ket Maliss, Tattoo - together, bounty hunters are now forfeit +4 and defense value +2. Other Black Sun agents are forfeit +2 and defense value +1. Oh yeah, and you can pull docking bays and Greedo. And Tattoo causes Force loss that can't be reduced if you hit characters with weapons.
IG-88 (V) - drop him at Empy's site with some forfeit fodder and his Inhibitor. Once he nabs a captive, he's absolutely invincible: he's defense value 9 (5 armor +2 from Tattoo and Ket Maliss, +2 from his game text), immune to attrition < 7 (when with Empy, anyways), has a built-in Tunnel Vision, and can help your other BHers at same site take some extra captives with his Inhibitor. Ouch.
IT-O (V) - drains are +2 where you have a captive. Ouch.
PB's Hold-out - give to Jodo Kast, and it'll fire for free, be a +3 > defense value to hit, and cause forfeit = 0.
Fighter's Coming In - Presence on the system so that you can play this card, then drain +1 at your docking bays on Coruscant. Also some extra immunity for your ships.
Evader & Monnok - TRM Revo Choke protection. TRM Revo Choke absolutely kills Black Sun decks.
No Escape - stop using HotJedi, dangit!
Basically, get Xizor to the <>DB with some backup pretty quickly for an early flip, then just beat the crap out of people with your bounty hunters. Drain and direct damage, check your destinies with your objective, etc. You have to play it to understand it, methinks... (and I'm trying to type up 6 decklists at once), so I guess that's all.
- UPDATE***
Response to reviews: slim1256 - Once again, thank you for reading my entire decklist. :P Guri is already in the deck. As for "too many characters"... this is a battling deck with little to no retrieval. Damn right I'm gonna have 20+ characters... I'd like to see you try taking a deck with any less into my meta and surviving. Less than three copies of Hidden Weapons? Are you NUTS?! That card is frickin' AWESOME with a deck that lets you see your destiny draws before you draw 'em!!! Who needs an Oh, Switch Off? Guri, 4-LOM, and IG-88 have nice, big defense values from Ket Maliss and Tattoo (and a +2 for IG if he's got a captive), and IT-O is going to be sitting off at some random site where nobody will mess with him. Well, I guess the light side player could try a Look Sir, Droids on me... oh wait, that's a dark side card, isn't it? Or maybe they could Jawa Ion Gun to steal them... but they'll have to draw a 8-10 to grab any one of them. If my droids are becoming enough of a nuisance that they're drawing off SABER SWINGS, then my opponent is definitely having a VERY bad day. Why would I bother working on my average destiny draw when I know exactly what my destinies will be before I even innitiate battle? The high-destiny cards that I care about are recyclable, and I'd like to have a lot of mid-level destinies for my Hidden Weapons draws anyways. Thank you, come again.
- END OF UPDATE***
See also
Sources
- Black Sun? Who plays that? (Wayback, 20051102154456)
- GPN Star Wars Decks page 21 (Wayback, 20050430203312)