Icebreath An Entire Legion Of My Worst Troops Mk2
icebreath An Entire Legion Of My Worst Troops Mk2 is a Dark constructed list published on Game Players Network.
Deck info
- Player: icebreath
- Published: 3 March 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS6
- Side: Dark
- Starting Card: This Deal Is Getting Worse All The Time
- Starting Interrupt: Prepared Defenses
- Starting Effect: Fear Is My Ally
- Strategy: This Deal Is Getting Worse All The Time
- GEMP Importable deck: Download (omits Tarkin (V) (Virtual Set 3), Captain Bewil (V) (Virtual Set 6), Sergeant Major Bursk (V) (Virtual Set 4), Assault Rifle (V) (Virtual Set 1), Ability, Ability, Ability (V) (Virtual Set 6), Imperial Domination (V) (Virtual Set 4), Security Precautions (V) (Virtual Set 4), Imperial Reinforcements (V) (Virtual Set 2): not in GEMP)
Introduction
Thought I'd revisit this old favorite and see how it would turn out in the current environment. I think it looks pretty darn good!
Decklist
|
Objective Character
Weapon Starship
|
Location
Effect
Interrupt |
No Defensive Shields listed.
Notes
- Original-era (V) slips: Ability, Ability, Ability (VS6), Tarkin (VS4), Captain Bewil (VS6), Sergeant Major Bursk (VS4), Assault Rifle x3 (VS1), Imperial Reinforcements (VS2), Imperial Domination x2 (VS4), Security Precautions (VS4).
- Posted 'Tarkin (V)' dested Tarkin (V) (Virtual Set 4), not Grand Moff Tarkin.
- Original-era printing corrected: Tarkin (V) (Virtual Set 4) -> Tarkin (V) (Virtual Set 3) (an earlier dest had linked the modern virtual card of the same name).
Strategy
Instead of going through the standard strat, I'll save everybody some time and go through some of the bigger changes I made to the design.
Ability *3 (V) - I think they had this deck in mind when they designed this card! Between this and ImpDom(V), I'm getting my characters back from battles faster than you could possibly imagine. Also, being able to activate that extra Force when I innitiate could be a game-saver if I've got a non-Elite Squad Stormy firing one of those Assault Rifles.
Power characters (!) - Yes, the deck actually has a couple power characters now! Vader already had an appearance in previous versions, but Palpy got thrown in as well now that I actually HAVE one. Mara is currently sitting in another deck, but I'll probably find room for both her and her saber... pull Fenson and Felth, perhaps?
Bewil (V) - He's got decent stats, and he's awesome for pulling out the right interrupt at the right time.
Interrupt selection - You'll note some huge changes to the interrupt selection... mainly, it's higher destiny! And that's pretty much the point... I'm trying to focus more on the Assault Rifle tech, and high destiny cyclers are a must for pulling it off.
Imperial Academy Training - Once again, trying to focus more on the Assault Rifle tech. As the Elite Squad Stormies are the guys who're going to be firing them most often, having this card in here gives them some huge bonuses!
They Must Never Again Leave This City - ... where is it, you ask? Well, when I was playing previous versions of the deck, more often than not I ended up paying full price for the Executor anyways (sadly enough, I was usually doing that around turn 2-3), so I thought it was a waste of space.
Not really looking for advice on this one... just thought I'd see what the deck looked like with V6 out and all. Enjoy!
David Kangas
Shadow 31
Ophidian Agent
Vancouver, WA
See also
Sources
- An Entire Legion Of My Worst Troops Mk2 (Wayback, 20051102154456)
- GPN Star Wars Decks page 8 (Wayback, 20050430203312)