I'm Ready For Anything

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Players Committee / Virtual — not a Decipher card.













Info
TitleI'm Ready For Anything
SideLight
TypeInterrupt — Used or Lost Interrupt
SetVirtual Set 22
PublisherPlayers Committee
EraVirtual Modern
RarityC2
UniquenessUnique
Destiny5
GEMP ID222_23
VersionsVirtual Modern — this page (222_23)
Printed title stripQuite A Mercenary
Art creditImage courtesy of Neil Burn @ ArtStation
Copyright lineARTWORK NEITHER AFFILIATED WITH NOR ENDORSED BY LUCASFILM LTD.

I'm Ready For Anything is a Light Interrupt (Used or Lost Interrupt) from Virtual Set 22.

Card Text

USED: For remainder of turn, each player may only fire one weapon at each Cantina or [Reflections II] site. OR If your Mara in battle, add 1 to a just drawn battle destiny (2 if at a [Reflections II] site). LOST: Deploy Mara and a lightsaber simultaneously from hand and/or Reserve Deck; reshuffle.

Lore

Smugglers and other rogues frequent spaceports along trade routes. 'Your friend is quite a mercenary. I wonder if he really cares about anything, or anybody.'


Rulings

  • (1st function) Players are limited to one weapon, not one firing (e.g. EPP Maul can still swing his lightsaber twice).[1]
  • The Lost function requires the lightsaber to deploy on Mara.
  • The Lost function does not entitle Light to deploy a lightsaber on Mara that couldn't deploy on her otherwise.

Also known as

  • IRFA

Sources

References

  1. ↑ Scomp: I'm Ready For Anything; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive