Lone Rogue (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Lone Rogue (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Or Starting |
| Set | Virtual Set 22 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | PM |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 222_24 |
| Versions | Decipher — Lone Rogue (104_2o)PC Errata — Lone Rogue (PC Errata) ( 104_2)Virtual Modern — this page ( 222_24) |
| Printed title strip | Lone Rogue |
| Copyright line | TM & © 1996 LUCASFILM LTD. TM, ® & © 1996 DECIPHER INC. |
For the Decipher card, see Lone Rogue.
Lone Rogue (V) is a Light Interrupt (Lost Or Starting) from Virtual Set 22.
Card Text
LOST: If your [Hoth] objective on table, take Dack or Wes into hand from Reserve Deck; reshuffle. STARTING: If a [Hoth] objective on table, deploy Echo Base Garrison and two Effects that deploy for free and are always immune to Alter. Place Interrupt in Lost Pile.
Lore
The pilots at the Rebel Base on Hoth are trained to respond quickly to the Empire's forces. Many Rebels feel that they could take on the whole Empire themselves.
Also known as
- LRv[1]
Sources
- Virtual Set 22 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Lone Rogue (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Lone Rogue (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive