Grand Moff Tarkin (persona)

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Grand Moff Tarkin is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 9 card pages of the Grand Moff Tarkin persona fall under 3 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Grand Moff Tarkin

Image Card Set Type Stats Changes Game text
Grand Moff Tarkin
Decipher final (Glossary Supplement)
Premiere Limited Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 First card of this persona If with Vader in a battle, may cancel one opponent's destiny draw immediately after it is revealed. Adds 2 to power of any starship he pilots.
Grand Moff Tarkin (Errata)
errata (Decipher Glossary Supplement)
Premiere Limited Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 Errata: game text differs Adds 2 to power of anything he pilots. When with Vader in a battle, once per battle may cancel one opponent’s destiny just drawn.
Grand Moff Tarkin (V) Virtual Block 7 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 game text differs Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of imperials here, may cancel and redraw that destiny.
Grand Moff Tarkin (V) Virtual Set 0 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 game text differs Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of Imperials here, may cancel and redraw that destiny.

Tarkin

Image Card Set Type Stats Changes Game text
Tarkin Jedi Pack Character deploy 4, power 2, ability 2, forfeit 3, destiny 1 New title; power 4 → 2; ability 3 → 2; forfeit 6 → 3; game text differs
Tarkin (V) Virtual Set 3: Revolution Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 power 2 → 4; ability 2 → 3; forfeit 3 → 6; game text differs Adds one battle destiny if with Vader (or a Rebel at a mobile site). Jar Jar and opponent’s spies may not deploy to Death Star. Once per game, may take Hyperwave Scan, Put All Sections On Alert, or an ISB agent into hand from Reserve Deck; reshuffle.
Tarkin (V) Virtual Block 1 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 game text differs Adds one battle destiny if with Vader (or a Rebel at a mobile site). Jar Jar and opponent's spies may not deploy to Death Star. Once per game may take Hyperwave Scan, Put All Sections On Alert, or an ISB agent into hand from Reserve Deck; reshuffle.
Tarkin (V) Virtual Set 4 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 game text differs Adds 2 to power of anything he pilots. When deployed, may draw cards from Reserve Deck until you have up to six cards in hand. During battle, if present with two ISB agents, may cancel an opponent's just drawn destiny.

Governor Tarkin

Image Card Set Type Stats Changes Game text
Governor Tarkin Reflections Gold Remastered Character deploy 3, power 4, ability 3, forfeit 5, destiny 1 New title; deploy 4 → 3; forfeit 6 → 5; game text differs

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive