Grand Moff Tarkin (persona)
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Grand Moff Tarkin is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 9 card pages of the Grand Moff Tarkin persona fall under 3 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).
Cards
Grand Moff Tarkin
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Grand Moff Tarkin Decipher final (Glossary Supplement) |
Premiere Limited | Character | deploy 4, power 4, ability 3, forfeit 6, destiny 1 | First card of this persona | If with Vader in a battle, may cancel one opponent's destiny draw immediately after it is revealed. Adds 2 to power of any starship he pilots. | |
| Grand Moff Tarkin (Errata) errata (Decipher Glossary Supplement) |
Premiere Limited | Character | deploy 4, power 4, ability 3, forfeit 6, destiny 1 | Errata: game text differs | Adds 2 to power of anything he pilots. When with Vader in a battle, once per battle may cancel one opponent’s destiny just drawn. | |
| Grand Moff Tarkin (V) | Virtual Block 7 | Character | deploy 4, power 4, ability 3, forfeit 6, destiny 1 | game text differs | Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of imperials here, may cancel and redraw that destiny. | |
| Grand Moff Tarkin (V) | Virtual Set 0 | Character | deploy 4, power 4, ability 3, forfeit 6, destiny 1 | game text differs | Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of Imperials here, may cancel and redraw that destiny. |
Tarkin
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Tarkin | Jedi Pack | Character | deploy 4, power 2, ability 2, forfeit 3, destiny 1 | New title; power 4 → 2; ability 3 → 2; forfeit 6 → 3; game text differs | ||
| Tarkin (V) | Virtual Set 3: Revolution | Character | deploy 4, power 4, ability 3, forfeit 6, destiny 1 | power 2 → 4; ability 2 → 3; forfeit 3 → 6; game text differs | Adds one battle destiny if with Vader (or a Rebel at a mobile site). Jar Jar and opponent’s spies may not deploy to Death Star. Once per game, may take Hyperwave Scan, Put All Sections On Alert, or an ISB agent into hand from Reserve Deck; reshuffle. | |
| Tarkin (V) | Virtual Block 1 | Character | deploy 4, power 4, ability 3, forfeit 6, destiny 1 | game text differs | Adds one battle destiny if with Vader (or a Rebel at a mobile site). Jar Jar and opponent's spies may not deploy to Death Star. Once per game may take Hyperwave Scan, Put All Sections On Alert, or an ISB agent into hand from Reserve Deck; reshuffle. | |
| Tarkin (V) | Virtual Set 4 | Character | deploy 4, power 4, ability 3, forfeit 6, destiny 1 | game text differs | Adds 2 to power of anything he pilots. When deployed, may draw cards from Reserve Deck until you have up to six cards in hand. During battle, if present with two ISB agents, may cancel an opponent's just drawn destiny. |
Governor Tarkin
| Image | Card | Set | Type | Stats | Changes | Game text |
|---|---|---|---|---|---|---|
| Governor Tarkin | Reflections Gold Remastered | Character | deploy 3, power 4, ability 3, forfeit 5, destiny 1 | New title; deploy 4 → 3; forfeit 6 → 5; game text differs |
See also
References
- ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive