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Gharbad Gungans With senat retreival.

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Gharbad Gungans With senat retreival. is a Light constructed list published on Game Players Network.

Deck info[edit]

Introduction[edit]

Cool combo of some cool cards. Drain, retreive and battle. This deck has it all.

Decklist[edit]

Objective

Character

Weapon

Vehicle

Location

Effect

Interrupt

Strategy[edit]

So what is this deck all about?

Well you get some fast activation using Boss Nass -> Rep Been ->Gunga Entrance. Then you get your generals out using The Boss and deploy then at the entrance. If you’re lucky enough to draw Amidala and opponent is not playing senate, you get to retreive 2 a turn for just controlling those two underwater sites! Great isn’t it.

After the setup, get the battle plains, Steady Steady and a Fambaa using The Boss and Wesa Got A Grand Army. Then deploy and move to the battle plains and start draining for 4 every turn (using Steady Steady who has an excellent game text) and don’t forget to retrieve using Amidala at the senate. After that the game should look something like this:

- Amidala and Senator Palpatine(great gametext!) at the Senate.

- Battle Plains with a Fambaa, Gen. Jar Jar, Gungan General and a good main like Qui-Gon. You drain for four, retrieve force and if your opponent comes he can’t attack your characters with weapons and his destinies are –1. I’ve included an extra Fambaa and Shield just in case one gets lost. You can even deploy these somewhere else.

- Your underwater sites can be used for activation and retrieval.

Then the game should be yours. You have a Bacta Tank, Brisky Morning Munchen and A Jedi’s Resilience to keep your characters on table and battling. Also the Rebel Leadership should help you during battle by preventing your opponent to draw more then one destiny where you have Jar Jar (who almost cannot get lost) or the Gungan General. Your destinies are very good with lots of 5’s.

The rest of the deck is just some general cards that are good against a lot of things. Most of these don’t need any explanation. I have included an Alter combo ‘cause you can take it from deck using Yoda and cancel Bad Feeling Have I, which is worth the 2 force loss from DODN&WA.;

No space will hurt but I don’t have room for a good space package and I believe this deck can do without. You have 9 force pretty quickly so Battle Order won’t be a big problem.

Some matchups:

Any deck with lots of Darth Maul’s like Lightsaber Combat:

There are a lot of anti-maul’s saber cards in here like jedi’s concentration, Disarmed & Blaster deflection. Your characters should stay on table while you drain the crap out of him. No senate here so your Queen will have a field day! Against Lightsaber Combat your Generator site and Projection should help against the drains.

Senate:

Forget about the queen and use her and Palpy as battle characters. They still have their ability 4 and forfeit. Just drain. No deck can handle a drain of 4 every turn.

Droids:

As long as you have your setup, your pretty safe, but the flipside restricts your drains so go to the throne room and cause havoc. You can kill Maul and the neimodians pretty easily and Jar Jar kills droids. If you control the throne room, you will win. And again no senate so the retrieval will help a lot.

Hunt Down:

Can be difficult, but no senate means retrieval and a drain of 4 should do the trick. Stick to the plan. Alter can hurt, but that’s why you start with DODN&WA.; Just play careful. Don’t forget that those A Jedi’s .. cards have an anti duelling option.

Any other matchup:

Just setup, drain, retrieve and battle and you should be all right.

Thanks to Ronald and Patrick for the deck ideas.

See also[edit]

Sources[edit]


References