Fush Watto deck for review!

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Fush Watto deck for review! is a Dark constructed list published on Game Players Network.

Deck info

Introduction

This is a Watto deck based on cards I've got access to at the moment. Your comments are appreciated!

Decklist

Objective

Character

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Admiral's Order

Strategy

I think this deck has all the basic stuff: Activation, power, damage potential. But I may miss some finer tech points, and that's where your comments come in. :) When everything is up and running, this deck can drain for 12 a round, plus objective damage. It's all about getting a tight grip at Tatooine, and the opponent will have to come to you. The two I Have You Now's are great for objective bluffing.

The space package is pretty standard. The Imp. Commands, Piett, Merrejk pulls the system, and the ships should be enough to hold it. Battle Deployment will help tremendously if it gets out.

I'll also use the opportunity to say that Mara Jade has to be my favourite card in the whole game. This chick is not a Jedi, but has her own lightsaber. How cool is that? She even pulls it herself, and can drain and battle against decks like LSC. Most of the time she'll be power 6, and she's a spy and a pilot, so she deploys anywhere. And, to top it all, she's Imperial AND an alien, so she satisfies any conditions based on that. And did I mention the picture is good? It's hard to find a deck where she does not make the cut. Well, anyway...

Cards I don't have that would be good in this deck:

- Tatooine Occupation. I really need this card...!

- The Phantom Menace. Makes Maul a monster.

- We Must Accelerate Our Plans + the bridge. Instead of the Advisors.

- Search And Destroy. More damage.

Cards under consideration:

- More SAC, especially for defending my effects.

- Maul's Sith Infiltrator. But I think he has to be on the ground.

- Tempest Scouts + Tramples. For mobility on the ground.

- Another system? Naboo?

- Bad Feeling Have I. To slow them down.

A FEW MATCHUPS

To be honest, I have not tested this deck yet, so writing matchups may seem a bit premature. But I still have some idea on how this deck will play against certain decks, so here goes. Please correct me if I'm wrong.

WYS Raiders

This will be a huge Tatooine face-off. Getting the system is essential. Let them have their Kessel drain, if your not extremely lucky with your space draws. Their destinies will be severly limited by Guri, Zuckuss, Xizor and the Imperial Commands. Getting Battle Deployment into play will give you the game. I think this deck would come out on top most of the time. There is enough ground power in here to handle even the nastiest bunch of smugglers, and an early flip will slow them down a lot.

LSC

There are enough characters in here to send your Jedi to Naboo, and still keep the Tatooine sites. The EPP's should wreck some havoc against their guys. (The Phantom Menace would be a nice addition.) LSC is a bit faster than this, so a drain race would be pretty even, but I think they'd run out first.

Hidden Base

Start your damage, and they will be too far behind when they flip. They have no choice but to come to you, but I'd like to see the Hidden Base deck that's gonna beat this on the ground. And the space package should be strong enough to keep the one system you need.

Well, that's it. Most of the time you deploy, flip and start pinging. Deploy the system and tighten your grip! And have fun! Let me know what you think!

See also

Sources


References