Fush It's So Balanced
Fush It's So Balanced is a Dark constructed list published on Game Players Network.
Deck info
- Player: Fush
- Published: 9 April 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: ISB Operations
- Strategy: ISB Operations
- GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Imperial-Class Star Destroyer (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
This is a pretty balanced ISB deck. It's still in testing phase, so any helpful suggestions are welcome.
The published list has 61 cards.
Decklist
|
Objective Character
Weapon Starship |
Vehicle
Location
Effect
Interrupt Admiral's Order |
Strategy
Here are some points worht a note:
There is a 32% chance of pulling Carida or Executor in your opening hand. So in most games you will pull Carida early (w/Mob.points) to satisfy Don't Do That Again and Battle Order. With 11 ships, you should be able to go to space quite early. By turn 2 you should be activating at least 8 force, and giving your opponent only 1 (pull Exec. DB).
There are only 2 systems in this deck. But virtually all light decks have at least one system in their. With Presence of the force (provided you get it), you should be able to drain for 3 or more in space.
At first glance it might seem that there is a lot of space in here compared to the number of systems. But remember that the opponent will most likely provide at least one (and if he doesn't, he'll suffer from Battle Order). PoftF will also add in space. And there are twice as many characters as starships.
There are 6 ISB Agents in this deck, 3 of which can be Pulled by Piett. There is 52% chance of pulling 2 or more of these 7 cards in your opening hand. That should be sufficient for an early flip.
The destiny is a problem in this deck. So any suggestions for which interrupts to replace which characters/ships are welcome. (Imperial Domination (V) might be an opportunity, but that requiers ditching all the non-imperials.) The power of this deck will be hard to match for almost any LS, though. And Darth Maul in space will rule any swarms. Xizor, Guri, Zuckuss, Vader/Tarkin and Imperial Command all limit the opponents destiny drawing. I've always liked that...
See also
Sources
- It's So Balanced (Wayback, 20051102154456)
- GPN Star Wars Decks page 30 (Wayback, 20050430203312)