Drew Scott the drunken hick deck
Drew Scott the drunken hick deck is the Light constructed list Drew Scott posted on DeckTech.[1]
Deck info
- Player: Drew Scott
- Published: 18 February 2001 (DeckTech)
- Published title: the drunken hick deck
- Format: Premiere - Reflections II
- Side: Light
- Starting Card: Hoth: Main Power Generators (1st Marker)
- Starting Interrupt: Heading For The Medical Frigate
- GEMP Importable deck: Download
- Strategy: weird version of deadbolt, draining on cloud city, great ground force.
Decklist
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Character
Starship Location
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Effect
Interrupt |
Original post
the drunken hick deck
- Author: drew "drew man1" scott
- Published: February 18, 2001
- Rating: 3.5
- Description: weird version of deadbolt, draining on cloud city, great ground force.
Strategy
Play as you would deadbolt. pull madine, then pull ketwol with madine, and get a signal to pull ANSB. after ebo is set up, pull endor, and plop wedge and the falcon, with general cal, on it.
get the CC sights and put your mains in thier and drain. Your opponent will have to do something or else they will be drained for a lot. Your oppnent will have a tough time killing off your space. it may not seem like much but the space doesnt die to easily. but while thier fighting your space, drain them at cloud city. (or vice versa) you have enough ground power to fight off any force they through at you.
While this is going on start the retrieval with the on the edge and off the edge's, and then get them back with ketwols ability.
i'm still playtesting this deck and tuning it, its pretty good though.
thanks to clint hays for posting deadbolt and givinfg this deck a skeleton.
Original card list
STARTING
1st marker
4th marker
headed for the medical frigate
insurrection
squad assignments
strike planning
CHARACTERS
crix madine
ketwol
general calrrisian
nien numb
han w/ blaster X2
leia w/ blaster X2
luke rebel scout
luke w/ sabre X2
obi w/ sabre X2
pucmir thryyss
melas
wedge red squad leader
orrimarko
corrn horn
lando w/ gun
chewie w/ gun
STARSHIPS
gold squad 1
red squad 1
LOCATIONS
endor
hoth DB X3
hoth war room
hoth lower cooridor
cloud city DB
cloud city lower corridor
cloud city upper corridor
cloud city west gallory
EFFECTS
legendary starfighter
EBO
a new secret base
aim high
first strike
staging areas
INTERRUPTS
smoke screen
slight weapons malf. X2
out of commision/TT X2
barrier
the signal X3
path of least resisdence
tunnel vision
off the edge X2
on the edge X2
clash of sabres
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See also
Sources
- the drunken hick deck, decktech.net
- the drunken hick deck, stephenskilton.com
- the drunken hick deck (GitHub Pages)
- the drunken hick deck (Wayback of decktech.net)
References
- ↑ the drunken hick deck, DeckTech (drew "drew man1" scott, 18 February 2001). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.