Slight Weapons Malfunction
| Title | Slight Weapons Malfunction |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Special Edition |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 7_102 |
| Version | printed |
| Printings | Special Edition — this page |
Slight Weapons Malfunction is a Light Interrupt (Used Interrupt) from Special Edition.
Card Text
If your weapon (except a lightsaber) was just fired during a battle, add one battle destiny.
Lore
Han was gifted in the art of understatement.
Strategy
By James A. Van Fleet, RED 15[1]
The game text is short and sweet. Fire a blaster, or artillery weapon, or a starship cannon, or Proton Torpedoes, or *any* weapon (except a lightsaber) and the Light Side gets an extra battle destiny. Doesn't matter if you can't hit the side of a barn, that extra destiny is going to hurt. Slight Weapons Malfunction is a Used Interrupt, with its own destiny of 4. The best part is a destiny adder card that does not require the presence of Luke, Leia, Han, Ben, and Chewie . . . just any warrior or pilot with a trigger finger or other suitable digit.
Combos:
starfighter or vehicle + Rapid Fire + Slight Weapons Malfunction. Set up a neat trap with a lonely decoy X-Wing or Speeder. Rapid Fire to deploy a weapon for free from hand OR Reserve, then SWM to finish off with an unexpected battle destiny.
Combos
- Starfighter or Vehicle + Rapid Fire + Slight Weapons Malfunction[2]
Rulings
- This works with permanent weapons (e.g. Leia With Blaster Rifle) - except lightsabers, of course.[2]
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Slight Weapons Malfunction, Special Edition, C
References