Darth Mud Alien Profit
Darth Mud Alien Profit is a Light constructed list published on Game Players Network.
Deck info
- Player: Darth Mud
- Published: 11 March 2002 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS1
- Side: Light
- Starting Card: You Can Either Profit By This...
- Strategy: You Can Either Profit By This...
- GEMP Importable deck: Download (omits Han's Heavy Blaster Pistol (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
This deck uses the combo of Order To Engage and Bo Shuda to free Han.
Decklist
|
Objective Character
Weapon Starship
|
Location
Effect
Interrupt |
Strategy
This deck makes the opponent lose three force a turn at the Audience Chamber unless they abandon it.
If the opponent plays space, start with Squadron Assignmants and 2 other effects. BoShek can deploy with Independence to hold a location.
Pull Bo Shuda from your reserve deck using the Audience Chamber, and pull Order To Engage using The Signal. Deploy both and any alien to the Audience Chamber (preferably Tessek if drawn), and the opponent loses 3 force at the end of every battle phase (they cannot battle at the Audience Chamber, and they loose 3 force for every location occupied by both players where they did not initiate battle). When the opponent abandons the Audience Chamber, you can free Han.
The other characters can hold sites. Drain, retrieve, and win.
Card choices:
Tala 1- Good Starship, Powerful against Dark Deal (holds Bespin: Cloud City), draws battle destiny.
Uh-oh!- Stops the opponent canceling Bo Shuda.
Bacta Tank- Characters become more useful, and useful for Han.
Scramble- Characters (like Maul!) can’t use their ability to draw battle destiny!
Rebel Barrier- Combined with Order To Engage, can make opponent lose 3 force and not battle.
Have Fun!
See also
Sources
- Alien Profit (Wayback, 20051102154456)
- GPN Star Wars Decks page 55 (Wayback, 20050430203312)