Challenger Watto: The Legacy (WATTO)
challenger Watto: The Legacy (WATTO) is a Dark constructed list published on Game Players Network.
Deck info
- Player: challenger
- Published: 14 August 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS3
- Side: Dark
- Starting Card: No Money, No Parts, No Deal!
- Strategy: No Money, No Parts, No Deal!
- GEMP Importable deck: Download (omits We'll Let Fate-a Decide, Huh?, Reegesk (V) (Virtual Set 3), Ket Maliss (V) (Virtual Set 3), I Find Your Lack Of Faith Disturbing (V) (Virtual Set 2: Our Most Desperate Hour), Oo-ta Goo-ta, Solo? (V) (Virtual Set 3): not in GEMP)
Introduction
It’s very strange…Watto arrives, and it becomes the main deck on the block, due to its speed and effectiveness. Right alongside WYS. V-set 3 helps it with Ket Maliss (V). V-set 4 hurts it with Tauntaun Bones (V) for Worrts, which is pretty annoying to play against, if you’re the Watto dude. Then V-set 5 comes, and people think Watto is dead, due to the fact people can now look at your face-down card with Scrambled Transmission (V), disabling bluffs and super-deployments. Suuuure, like I believe that. You're A Slave? isn't the heart of the Watto deck. At least, not so far as it's essential he doesn't know what card you put down.
Originally Built in 2002: The Year Of The Watto
The published list has 70 cards.
Decklist
|
Objective Character
Creature
Weapon Starship |
Location
Effect
Interrupt |
Strategy
Turn one: Pull Carida, ditch YCHF & MP for S & D. Take Reegesk into hand, flip with him and Watto (and a Bubo at the junkyard of going against Bones), count your evasion cards in reserve, and draw until you get a barrier. Second turn: Reinforce Reegesk with somebody, reinforce Watto. Cool? This is an early damage deck- either beatdown early, or force drain early. Beatsquads can force drain too, you know. But this is mainly a beatdown deck. I like expanding the junkyard to deploy Watto from reserve two more times. Ability cubed is way cool. Destiny’s not bad…almost all your interrupts are recyclable, so the high destiny goes into your deck while the low ones are coming out. Do I need to explain anything else?
Matchups:
TIGIH: Well, you’re both beatdown decks…track your barriers and redraw them!
MWYHL: Do a great amount of early damage. As usual.
WYS: You’re both Tatooine- take over. Use da space.
Profit: Always a fun matchup. Just fight.
HB: Early damage, try to make him lose systems off the top.
RTP: DON’T LET HIM GET WATTO OOP.
See also
Sources
- Watto: The Legacy (WATTO) (Wayback, 20051102154456)
- GPN Star Wars Decks page 19 (Wayback, 20050430203312)