Challenger The Tech Tracker (TRM)

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challenger The Tech Tracker (TRM) is a Light constructed list published on Game Players Network.

Deck info

  • Player: challenger
  • Published: 14 August 2003 (Game Players Network)
  • GPN category: Standard
  • Format: Premiere - Original VS3
  • Side: Light
  • Starting Card: Yavin 4: Massassi Throne Room
  • Strategy: Yavin 4: Massassi Throne Room
  • GEMP Importable deck: Download (omits Cell 2187 (V) (Virtual Set 3), Affect Mind (V) (Virtual Set 2: Our Most Desperate Hour), Escape Pod (V) (Virtual Set 2: Our Most Desperate Hour), Rebel Reinforcements (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)

Introduction

TRM. What more could you want?

The published list has 69 cards.

Decklist

Character

Starship

Location

Effect

Interrupt

Strategy

First Turn: Against Mob Points, play DDTA. Deploy H1 db from reserve and R2-D2 (tech card burner, see Tracking For Dummies) there, also from reserve. What can I say after that? Not much of a turn-by-turn can you get with TRM, but use HDWGITM? to cycle your deck for twixes, and also stack a LOT of destiny for tracking. If you get sites, Threepio, or effects in your hand, put ‘em down and then you can HDWGITM? again. Basically, you’re just shutting down your opponent. Restrict his activation, track (ton of tracking available in this deck), and your characters keep coming back. Garbage (V) is a late game opponent wrecker. Matchups:

CCT: Smack the escorter of Jabba’s Prize. And everyone else, too.

Hunt Down: Revo the Meditation chamber, if he has no bgs (unlikely, but it could happen), you can deploy there (since Holotheatre is immune to Revo, right? If it’s not, you can Revo that) and move to the Holotheatre to drain, unless that’s the site that drains –1. I’m so confused. Anyways, Revo SOMETHING so you can drain. If Holo drains –1 AND is immune to Revo, then Revo the Med Chamber to deploy there, then Revo back to drain. Anyways, smack Vader.

ROps: Invade Ralltiir. Revo Ralltiir. Revo the Forest for some immunity of your own!

ISB: Revo the Coruscant site and raid it. If it’s Coruscant system, Revo that, too, and just choke him.

EOps: Assuming this is a D2 deck. Revo the bunker AFTER Moff Jerjerrod shows up there, then beat him down.

BHBM: Revo the D2 db, and invade the Throne Room.

AOBS: Revo Coruscant system and choke him.

Watto: Totally fight at Mos Espa, fighting at the junkyard isn’t much use.

Senate: Start Scrambled Trans (V) instead of DTF. Try to track so you can go in there and attrition away some Senators.

Combat: Kill the DJs.

TDIGWATT: Revo a couple CC sites, and just fight him off CC. You might be able to take Bespin if his Executor is held back long enough.

COTVG: Revo the AC, if you can turn 1, so he doesn’t get that alien in. Once you Revo it, you can get Oola there from reserve! Dungeon also makes a good Revo. It shouldn’t be too hard to kill BHers.

IO(V): Revo his sites, so his limited activation becomes worse. Mech Failure!

See also

Sources


References