Challenger Mind What You Have Learned/Crush The Opponent It Can (MWYHL)
challenger Mind What You Have Learned/Crush The Opponent It Can (MWYHL) is a Light constructed list published on Game Players Network.
Deck info
- Player: challenger
- Published: 14 August 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Light
- Starting Card: Mind What You Have Learned
- Strategy: Mind What You Have Learned
- GEMP Importable deck: Download (omits Rycar Ryjerd (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
Luke's a fast learner.
Decklist
|
Objective Character
Device
Starship Location
|
Effect
Interrupt
Jedi Test |
Strategy
First Turn: Pull Bionic Hand. Activate 4 by yourself. Pull the Training Area, pull Great Warrior, deploy SOS to the training area from reserve deck, deploy the backpack on him from reserve; reshuffle. Get Yoda and Yoda’s Hope. Deploy Great Warrior. SOS pulls Wise Advice. Put Yoda in the backpack. On opponent’s turn, pull A Jedi’s Strength. Second turn: Pull Domain Of Evil. Activate 6 by yourself. Do Great Warrior. 6(SOS)+1(Yoda)+1(Yoda’s Hope)+1(Backpack)+1(Wise Advice)+1(Luke’s Lightsaber)+1(DAG sites)=12, so you need a 2. Deploy A Jedi’s Strength. Signal for Traffic Control. Deploy Traffic Control. Pull the Jungle. Get Projection/Arconas out. Move to Test 2. On opponent’s turn, pull Size Matters Not. Third Turn: Pull It Is The Future You See. Activate 8 by yourself. Do Test 2. Deploy 3, it’s automatically done. Deploy Size Matters Not. Deploy Yoda’s Hut from reserve. On opponent’s turn, pull It Is The Future You See. Fourth turn: Activate 9. Complete test 4. With it, pull Master Luke out of your deck. Pull You Must Confront Vader. Put Bionic Hand back into your deck. Have Yoda dismount from the Backpack. Pull the Swamp. Fifth Turn: Turn Luke upside-down. Sixth Turn: Activate up to the Hand, stack it on Test 5. Now you’re ready to roll. Replace SOS with Master Luke (who can, in a pinch, risk his neck to go fighting and send an alien back to the opponent’s hand). Lose Yoda’s Hope to get Jedi Levitation. Start moving Yoda back to his hut since school’s out. Now you are ready for beatdowns. For each weapon you have in a battle, you can select one opponent’s character to be hit. Revo is for more activation-MWYHL can use good activation. Later in the game, drop Hiding In The Garbage and HARASS. Another note: HCF with two 7s takes out Deal’s Thrawn+Executor, then you lose it. Then you might want to Edge it back. Only two On The Edge (since Do They Have A Code Clearance?, Secret Plans, and the grabber all can hurt it): Play them when the time is ripe. GL in G1 and RL in R1 totally harass the opponent’s space force by attritioning away his starships, and Home One defiantly holds a system, and whenever it is attacked takes one 1-2 of opponent’s starships. Just lose a few cards to keep it there. It’s worth it.
Matchups all play the same.
See also
Sources
- Mind What You Have Learned/Crush The Opponent It Can (MWYHL) (Wayback, 20051102154456)
- GPN Star Wars Decks page 19 (Wayback, 20050430203312)